Sovs vs leigs.
Posts: 380
Posts: 3145 | Subs: 2
OKW are complaining of Maxim spam.
Both Axis are complaining of Brit mortars.
Sovs are complaining of double leigs.
WHEN DOES IT END?!
Posts: 380
Oh my fucking god...Never son
OKW are complaining of Maxim spam.
Both Axis are complaining of Brit mortars.
Sovs are complaining of double leigs.
WHEN DOES IT END?!
Posts: 1355
Don't know how t fix that though.
Posts: 67
Posts: 1740
Use another squad (penals/cons) to distract the Flak HQ to shoot them instead of your tank (the OKW player can NOT order the target of the Flak HQ!). Another approach would be to smoke the FlakHQ with a mortar. A T70 should kill a LeIG in not more than 5-8 seconds.
Also usually you get a T70 much faster than the OKW player builds his Flak HQ. In addition, two LeIGs cost almost 700 MP which prevents the OKW player from having a large army. Also MedHQ means no Luchs, no Puma, no Stuka. If you manage to steal a LeIG it is a big Fuck You to the OKW player.
As you are talking about Faymonville, it means you are referring to 1v1 gameplay where double LeIG - especially against Sovs with huge team sizes - is no effective way to go. LeIGs are a main problem as Brits in 2v2 but 1v1 as Sovs should be doable
Posts: 380
Run them down with a T70.Yeah rushing so easily with t70 is possibale if okw doesnt have pupchen and volks near. I dunno abut large armies, but for example panzergrenadierangriefen had 2 leigs and volks blobs with mg34s. Only guard mortar was managed to counter this shit. Also, of course you can kill leig in a 8 seconds, but okw can just recrew it and continue to get free wipes and kills. I would rather fight with puma/luchs/stuka then running from leigs rockets.
Use another squad (penals/cons) to distract the Flak HQ to shoot them instead of your tank (the OKW player can NOT order the target of the Flak HQ!). Another approach would be to smoke the FlakHQ with a mortar. A T70 should kill a LeIG in not more than 5-8 seconds.
Also usually you get a T70 much faster than the OKW player builds his Flak HQ. In addition, two LeIGs cost almost 700 MP which prevents the OKW player from having a large army. Also MedHQ means no Luchs, no Puma, no Stuka. If you manage to steal a LeIG it is a big Fuck You to the OKW player.
As you are talking about Faymonville, it means you are referring to 1v1 gameplay where double LeIG - especially against Sovs with huge team sizes - is no effective way to go. LeIGs are a main problem as Brits in 2v2 but 1v1 as Sovs should be doable
Posts: 911
Posts: 935
I don't belive that SOv can deal with it
I think All map should be taken by Sov
Posts: 766 | Subs: 2
Posts: 301
I'm currently doing some experiments with a M5 rush with guards and ppshcons to see what can be done
Posts: 466
Posts: 80
...if all goes well, but we know it won't. So back to drawingboard.
Posts: 3145 | Subs: 2
I know, remove leig as it is bad anyways and give OKW T0 mortar with smoke.
That's what I said in another topic lol.
But in all honesty, you can't nerf the leig since double leig is the only answer the OKW has to the mortar pit.
Posts: 210
Posts: 67
Posts: 1740
maybe remove the auto fire
Has already been done in the past. Nobody used it anymore.
Too much micro for a unit that does do little damage.
A solution could be, leave barrage precision as it is right now (for countering the mortar pit), but make auto fire much less reliable.
Same for all indirect fire option, cause this current artillery meta fucking sucks.
Posts: 380
Posts: 175
Would you have a related replay available to support your claim?
Posts: 558 | Subs: 1
I know, remove leig as it is bad anyways and give OKW T0 mortar with smoke.
yeah, lets give every faction a T0 mortar. what could only go wrong? **cough** BALANCED usf mortar **cough**
more symmetrical "balance" pls..
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