Button for <auto-match with mod patch>
Posts: 976
Add a button for <auto-match with mod patch> on the auto-match screen. (Just below the regular auto-match button).
-This way testing of new patch would be a lot better.
-A little survey panel could popup at the end of a match to get some feedback.
-When no patch need testing, just gray out the button or better, add the option to select the a mod for auto-matching.
Thx.
Posts: 593
Please Relic:
Add a button for <auto-match with mod patch> on the auto-match screen. (Just below the regular auto-match button).
-This way testing of new patch would be a lot better.
-A little survey panel could popup at the end of a match to get some feedback.
-When no patch need testing, just gray out the button or better, add the option to select the a mod for auto-matching.
Thx.
great idea
Posts: 609
Posts: 414
It's difficult finding people to play with
Posts: 2885
What is important is that there is currently no way of doing this in coh2 other than releasing beta version of game and paying steam for additional servers. And even if it was cost effective they probably wouldn't do it just not to split the playerbase. Remember that they even refused to split AT with randoms in team games? That's quite similar. They (and we) also already have experience with such beta tests, and as far as I remember it was really hard to find a match in reasonable time in both versions while they lasted.
Posts: 128
I find it hilarious how people start their development proposal/demand with "add a button" and detailed description of where the button should be placed as if the only problem was the lack of button and not the feature. You are this type of guy who says "it looks like you have the whole system ready in record time" after you look at the first scetch of UI, are you not?
What is important is that there is currently no way of doing this in coh2 other than releasing beta version of game and paying steam for additional servers. And even if it was cost effective they probably wouldn't do it just not to split the playerbase. Remember that they even refused to split AT with randoms in team games? That's quite similar.
This.
Exactly!
Posts: 1194 | Subs: 29
Posts: 141
Posts: 976
I find it hilarious how people start their development proposal/demand with "add a button" and detailed description of where the button should be placed as if the only problem was the lack of button and not the feature. You are this type of guy who says "it looks like you have the whole system ready in record time" after you look at the first scetch of UI, are you not?
What is important is that there is currently no way of doing this in coh2 other than releasing beta version of game and paying steam for additional servers. And even if it was cost effective they probably wouldn't do it just not to split the playerbase. Remember that they even refused to split AT with randoms in team games? That's quite similar. They (and we) also already have experience with such beta tests, and as far as I remember it was really hard to find a match in reasonable time in both versions while they lasted.
O boy you are bright !
Posts: 976
Posts: 5441 | Subs: 36
Posts: 609
Posts: 289
Posts: 378
I find it hilarious how people start their development proposal/demand with "add a button" and detailed description of where the button should be placed as if the only problem was the lack of button and not the feature. You are this type of guy who says "it looks like you have the whole system ready in record time" after you look at the first scetch of UI, are you not?
What is important is that there is currently no way of doing this in coh2 other than releasing beta version of game and paying steam for additional servers. And even if it was cost effective they probably wouldn't do it just not to split the playerbase. Remember that they even refused to split AT with randoms in team games? That's quite similar. They (and we) also already have experience with such beta tests, and as far as I remember it was really hard to find a match in reasonable time in both versions while they lasted.
Actually, the real reason is that the mod does not go official yet. If they put such option in, people will use this mod to bash Relic when there is bad decision in mod, because it's been officially confirmed, and ranked.
Posts: 976
Actually, the real reason is that the mod does not go official yet. If they put such option in, people will use this mod to bash Relic when there is bad decision in mod, because it's been officially confirmed, and ranked.
They can do it. They should do it. It's a win- win situation.
They could easily label the option : test_fall_tuning_patch or something like that.
I'am a software engineer and adding stuff like that is easy.
Adding the option is just adding to the where clause of the automatch's SQL query.
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