WBP Merged changelog (v1.0 to newest)
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It is unclear in the Patch notes. (maybe include in the notes if it applies?)
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Does changes of the Soviet M17 apply to the USF also? If not they should.
It is unclear in the Patch notes.
Yes, the nerf also applies to the USF M17
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Today was a 23.3 MB big patch, what was included?
I've no idea. Hopefully nothing that will break WBP.
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I've no idea. Hopefully nothing that will break WBP.
LoL,
It loaded from Workshop - automatically.
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Does the nerf to sight radius regarding vet 2 scout cars with spotting scopes also affect the Wehr half track and puma? Seeing that they both also get +30% sight range with vet 2.
It does not,difference here is that the 222 has more Sight radius to begin with since it is a "scout car".
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It does not,difference here is that the 222 has more Sight radius to begin with since it is a "scout car".
According to stat.coh2.hu the half track has indeed a shorter sight range compared to the scout car. (35 to 50) But the site states that the puma also has 50 sight range.
Is the site correct or are you?
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According to stat.coh2.hu the half track has indeed a shorter sight range compared to the scout car. (35 to 50) But the site states that the puma also has 50 sight range.
Is the site correct or are you?
There is no commander with Puma and spotting scopes...
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There is no commander with Puma and spotting scopes...
That.. is a perfect answer. Thank you for clarifying!
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PPSh has equal priority to SVT rifles, thus will not carry over to surviving members (i.e., PPSh will not behave like a slot weapon)
Why volks cant get the same treatment and be actually able to pick up dropped weapons?
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I'd also like to give a shoutout to the moderators for keeping this thread on topic!
and I'd also like to say that if Relic ends up not liking how this worked with the patching and ceases to update the game on a regular basis, it is my opinion that having an official coh2.org competitive mod would be a great way to keep the community alive, keep the game fresh, and keep people interested in coh2 for the next few years before coh3 comes out.
u all
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OKW faction, ISG can not pick the medical supply of Stormpioneer is it a bug or that what you want?
That's also an inconsistency. Pretty minor though, since ISG can already benefit from medHQ healing.
Feel free to report it to the following thread, so that we can address this in the next patch:
https://www.coh2.org/topic/57860/some-qol-suggestions
With the release of v1.9 soon™, we consider all features of the WBP "locked".
Why volks cant get the same treatment and be actually able to pick up dropped weapons?
Volks STG is superior to Kar98 at all ranges. Instilling that behaviour on Volks would make them unnecessarily inconsistent, and also make their upgrade suck. We have made the PPSh/Flamer upgrade occupy both weapon slots for Penals, thus they aren't able to pick up additional slot items.
The reason why we decided to make PPSh's not follow slot-item behaviour was because out of all options available, this one was the least bad. The ideal behaviour would have been having PPSh behave as a slot item, but cede priority to the flamethrower.
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...
Is it intended that british enginners can pick 2 lmgs via halftrack (3 with heavy upgrade) ?
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Is it intended that british enginners can pick 2 lmgs via halftrack (3 with heavy upgrade) ?
At some point we will nerf the potency of Vickers_K so that this issue won't matter. We'll also have to see what we have to do about heavy sappers, too.
This "tactic" is very easily counterable with a mortar/isg, thus we don't see this becoming a major issue. Sapper Bren guns are superior to Vickers_K.
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At some point we will nerf the potency of Vickers_K so that this issue won't matter. We'll also have to see what we have to do about heavy sappers, too.
This "tactic" is very easily counterable with a mortar/isg, thus we don't see this becoming a major issue. Sapper Bren guns are superior to Vickers_K.
But aren´t double vickers normal enginners with 5 men always better than grens or volks ?
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