T0 Grenadier or MG 42?
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So yes.
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With USF having a mortar, and the other factions having fast flamer clown cars while their counter the 222 costing twice more than it used to, I think ostheer needs to be more aggressive.You have to wait for 60 munition to get a flamer clown car which is always 4-5 minutes mark already. I don't think it is "fast". Faust is enough to counter clown car already.
So yes.
Posts: 392
Here is a quick poll. I have always found it weird that grenadiers were always locked behind a building. Ostheer loses a bit map control in seeing that they have to tech into a building for their standard infantry. Soviets can always build later for support weapons, while USF, UKF, and start with infantry and support weapons in there initial building. While their teching is expensive but they do not lose out on early map control from being able to rush towards a favored building. My suggestion is that swap the position of the MG 42 and the Grenadier. Panzerfausts would still require the building however.I would like to build maxim at T0
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But yeah, I always thought about this, well not always, uhm, a bit before the announcement for the UKF Alpha in which the MG42 was made T0.
Since the Cons were already in the Soviet T0 building.
So yeah, Grens in T0, MG42 back to T1 along with PGs being in T1 sounds kind of OK to me, then they'll be able to match Penals since they'll be coming out at sort of the same time.
Problem is double Panzershrecks will put an early end to Allied Light vehicle meta, of course, that is if the Wehr player has the munitions to spare for it to answer the Allied LVs.
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good change; please close thread now or give vipper and kingdun a private forum
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This is how the game is fundamentally designed with the vanilla faction.
Soviet starts with offensive capability, Ostheer with defensive.
I don't see how you lose map control, I can show you games where you can just spam MG42 and skip tier 1...
And if you do this you will also render assault grens and ostruppen a bit useless or late.
The only threat to Ostheer defensive play is the USF mortar, it needs to get either removed or nerfed for good.
good change; please close thread now or give vipper and kingdun a private forum
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I fear it might change the scales of balance of the game way too much, and more defensive/static nature of OST compliments the starting HMG.
The Grenadiers needs more survivability with the upgradable 5th man in late game, their place in T1 is fine imo.
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this change was made to provide more openings and tactics (pios+ mg + T2 tech, Osttruppen + mg, Assault grens + mg)
good change; please close thread now or give vipper and kingdun a private forum
just tell kingun "playercard plz"
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