Then they have failed, and actually accomplished the opposite with regards to Soviet T1.
I am not sure I agree. Giving up AI specialists for light AT or giving up garrison clearing for long range rifle DPS is the same as picking up weapons for a weapon rack. Having said that, if T1 is too strong then it will become the obvious pick, at which point I agree with you. However, penal strategies rely heavily on munitions for penals. On the other hand, going T2 allows munitions for numerous other activities. I still see that as a choice. While I agree with a number of people who have said that PTRS on penals is a large change, and would preferably not be done, I am finding it hard to come up with ways to make penals useful if there is no form of AT to support T1 once they get their nerfs from the patch.
There is little choice in that, just adaptability to what your opponent is doing to stay on the field.
When Penals hit the field, they are the best infantry squad in the place, they dominate anything the Axis player can throw at them.
So the moment the Axis player finally manage to stabilize the situation or to go for a hard counter, the Soviet player already have the counter ready, he just needs to upgrade one or two squads with flamers or PTRS.
This has nothing to do with decision making.
Honestly regarding at how Axis light vehicle are squishy, Penals should remain as AI specialist units with some little nerf on their vet and Guards seeing their AI damage going to oblivion. So the Soviet players is forced to
A) Penals + T2 or T3 to sustain its AT capability
B) Penals + Guards but guards are now a fully dedicated AT unit, also the Soviet players knows that guards aren't going to scale super well late game.
C) Mix of A) and B)
This is decision making.
Incorrect. If you give up other forms of AT for penal AT then you lose your AI power. You are now going to need some way to compensate for his infantry. On the other hand if you want penals doing the close in work you are going to bleed more heavily but you might win most infantry fights. The german player gets a fast vehicle that can attack at the point where penals with PTRS are not. If it finds them there it moves along again. If he upgrades all of them then the grens win the fight now with MG42 upgrades easily. If he ignores the light vehicles the german player can close and deal the highest DPS with the buffed AC.
Penals, right now, do beat an Axis infantry. They are getting nerfed in the patch regardless. The also beat infantry as long as they can exchange fire with them without being hit by MGs or pushed around by Kubels. They are hardly shock troopers at vet 0, too potent right now for sure but not some unstoppable blob. You also are paying for that power by going for a tech option on a unit without any AT right now. The problem is latter when the current overperforming penals merge with the slightly over performing guards into a blob not unlike the volks/obers blobs of old.
Right now when a penal squad arrives at point A it is already outnumbered by any german player. Either he can bring Pio, MG, gren or volks/kubel, Sturms.
I don't see a way to go T2 and get a zis before the German light vehicles arrive, without losing all map control with a penal opening. Build would be such: T1, Penal, Penal, script/penal T2, Zis vs. MG,Gren, Gren, T2up, T2, AC. At this point the soviet player also better get AT nades or they risk losing the Zis. As a german player you should rejoice and get a second MG since he is going to get a late T70 and his infantry have little indirect fire support. If he does use the Zis barrage he won't have mines/upgrades.
Nerfing guards AI would mean their AT needs to be brought up to PG levels. They are currently slightly too good, but nerfing them that much would be crazy.
Mixing A and B is impossible. How do you half tech? I cannot get some T2 and half a guard. Instead if I need AT and go T2 that's it, guards are 5 minutes out because I need the MP for the zis and the tech. If I go guards then I avoid T2.
If picking an upgrade for your troops is not a choice, then American and Brits don't offer the player choices when they go to upgrade their infantry, and we know these are certainly choices.