Half-Tracks
Very Light Vechicles
Medium and Cruiser Tanks
Soviet Self-Propelled Guns
Loner suggestions
That's all.
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Posts: 39
Not working for me
This is basically the veterancy guide within the game. Fantastic job and works like a charm.
A few veterancy stats were left out though. I hope you add them :
- Penal Battalion vet 2
- T-70 vet 2
- SU-85 vet 2
- I'll edit if I see more
Half-Tracks
Very Light Vechicles
Medium and Cruiser Tanks
Soviet Self-Propelled Guns
Loner suggestions
That's all.
Posts: 140
What do you mean? I checked all three ingame and they work.
Posts: 39
That's weird. I clearly remember reading vague veterancy descriptions for those units. Must have been a WBP game. Sorry for wasting your time.
Posts: 1389 | Subs: 1
Posts: 39
I have a problem. I have laerned, how to changing names and other stuff, but i can't make one thing.
SdKfz 251 using one line (11007036) for default and upgraded version. How can i change it? How to order game using different lines for default and upgraded version? Like for M5 Half-Track and M17 Multiple Gun Motor Carriage?
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Posts: 39
I have integrated new names in the file. Furthermore, now on the field (crewed and abandoned), in the intel bulletins description, and in the doctrine unit will use the same name.
Also i have made a try and standardized using of words 'SdKfz', 'PzKpfw' and 'Half-Track'
Knowing issues:
1. I can't give unique name for SdKfz 251/16 Self-Propelled Flamethrower due to techical issues.
2. I can't give unique name for american M5 Half-Track due to techical issues.
3. Some USF units need to be looked at (M8A1 for example).
4. Stug Series need to be looked at.
http://www.mediafire.com/file/dd9edwaxkwo7j76/Harold+Mod+Upgrade.rar
I hope it will save some time for Harold.
UPDATE: Updated vesrion - http://www.mediafire.com/file/ybaswddbdo7352b/V1.1.rar
Posts: 1389 | Subs: 1
Do you have a list of changed strings, like this?:
I mainly ask for that to create a proper changelog and pick certain changes to include. For example, the Ostwind name is too long for 1080p to display in a single row. Changes such as the M4C Sherman name may cause confusion among players and hamper recognition.
Posts: 39
Nope, i just used ctrl+f and search what i need to. Because of that i have problems with trash in the file (like textes from vCoH).
Can you give it to me? It will save me much time with editing.
You are right, about everything. It was my first expirience.
Actually, i have made this for myself, and give possibility other people to try it. Now i give this version up due to my new project (which i am making for myself and for my russian mates in coh 2) - edited and supplemented russian localization for coh 2. If i post it somewhere, i will give a link to your mod (because i have used your veterancy description, but translated on russian).
Finally, thank you! If not you, i will not know, that i can customise localization!
Posts: 1389 | Subs: 1
Here's a spelling error and two pieces of outdated information:
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Posts: 1389 | Subs: 1
I like that the names are perfected and they are for all localizations the same, so as to have less confusion
'SdKfz', 'PzKpfw',... etc
You should edit the first post and put the localization into English and Russian
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Posts: 632 | Subs: 1
I will do for localization, why not make a general one?
edit: I'm thinking of putting them all together in a mod and uploading them to the Steam WorkShop
edit2: I'm doing the localization; how is this written? Jäger or Jaeger
edit3: 11025971 (PASSIVE) Conscript Assault Package
Posts: 39
One Jäger, two Jäger. Also Panzerfüsilier(e) and Kübelwagen, not sure if those are spelled correctly!
I don't think you could install this mod via the Steam Workshop, though. It functions like a replacer for the language pack, which I don't think is supported. People would still have to copy and overwrite the file after subscribing!
Hans G. Schultz got some mistakes in English Localization, first and third one still exist in your mod.
Posts: 632 | Subs: 1
Steam Workshop would work in form as a tuning pack that got the strings cloned and modified, with standard mod limitations applying of course.
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