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WinterBalance 1.2

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14 Dec 2016, 15:03 PM
#201
avatar of __deleted__

Posts: 4314 | Subs: 7



Penals can't use sight or shot blockers?

Do you try to chase light vehicles down with Shocks?


Omg are you serious ? you want to tell me that squads with only short range satchels can counter ligh vehicle and infantry only by exploiting landscape ? If both players are equally skilled this is impossible.

Also shocks are ussually covered by AT gun, just sayin
14 Dec 2016, 16:29 PM
#202
avatar of ZombiFrancis

Posts: 2742

No! The point is satchels aren't a counter they are a deterrent. Penal don't have to have nor do they need a hard counter for vehicles. Just a deterrent from being yolod.
14 Dec 2016, 17:18 PM
#203
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

friend of mine found a bug with the okw flak halftrack:

if you use attack ground on a house, it dismantles, drives directly next to the house and sets up again
14 Dec 2016, 17:22 PM
#204
avatar of Mr.Smith

Posts: 2636 | Subs: 17

friend of mine found a bug with the okw flak halftrack:

if you use attack ground on a house, it dismantles, drives directly next to the house and sets up again


I don't know how to fix this one, sadly. Use handbrake!
14 Dec 2016, 17:36 PM
#205
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1



I don't know how to fix this one, sadly. Use handbrake!

regarding the handbrake button:
i experienced that pushing that button sometimes makes the "set-up-progress" bar invisible

don't know wether this has been mentioned

additionally mortars cant go into the 250 halftrack, not sure whether this is on purpose or not
14 Dec 2016, 17:47 PM
#206
avatar of __deleted__

Posts: 4314 | Subs: 7



I don't know how to fix this one, sadly. Use handbrake!


Last game - automatch

One bug happened to me. Infantry section fired AT grenade against puma. Because of long throwing time and fast puma speed nade hit puma too late and didn´t caused engine critical. Puma was under 50% HP so it should have happened. I think its the same bug you encounter with panzerfaust. Shame I was too depressed to thought about it at that time and didn´t saved replay.
Hope at least this description helps you
14 Dec 2016, 18:34 PM
#207
avatar of Mr.Smith

Posts: 2636 | Subs: 17


regarding the handbrake button:
i experienced that pushing that button sometimes makes the "set-up-progress" bar invisible

don't know wether this has been mentioned

additionally mortars cant go into the 250 halftrack, not sure whether this is on purpose or not


To be guarantee that the bar works, tap Stop right before you hit handbrake.

251 halftrack, yes, it's intended. 250 halftrack, I can't reproduce :O

Which mortar did you use, on which 250 halftrack?
Are you sure you are playing the right mod? :D
14 Dec 2016, 21:57 PM
#208
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1


250 halftrack, I can't reproduce

well yes, i cant put the mortar in the 250 either, and my questions still stands:
do you want it to be like that (mortar can go in 251, cant go in 250), because it seems a little illogical to me
15 Dec 2016, 00:19 AM
#209
avatar of ZombiFrancis

Posts: 2742

Mortar + 250 HT = Mortar halftrack.

:P
15 Dec 2016, 12:25 PM
#210
avatar of 0ld_Shatterhand
Donator 22

Posts: 194

The 250 definitely needs some love. It has no combat utility, comes to late and has no veterancy.
But on the other hand its fils a niche for ostheer, because you can be really aggressive with it. Want to harass mgs, just stick pgrens in it and drop them behind the mg. Also a german clowncar is possible. My dream would be putting it in T1 with requirements of battlephase 1. (Like Miragefla in his mod with 251.) But yea that's probably just a dream.
More realistically give it some utility. Maybe dropable medkits. One nice Idea would be to let the mortar fire out of it, so you would have sort of a mortar halftrack. And give it veterancy (shared with infantry so it can actually vet.) Vet should improve the speed, acceleration etc.
15 Dec 2016, 15:35 PM
#211
avatar of IA3 - HH

Posts: 289

hey guys you can tell us a release date for balance patch ? this is a real balance patch after one year and i want play it :)
15 Dec 2016, 19:10 PM
#212
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

So what if we increased the range of the Penal PTRS by 5-10? This would make it better able to deal with the faptrack, and other light vehicles, with the trade off being that the squad needs to be stationary and spend a long time aiming to actually get shots off. In this way, the penal PTRS is an actualy AT upgrade that makes the squad into a better light vehicle hunter, instead of a consolation-prize AT unit.

I know that PTRS already has 5 more range than AT rockets, but I think that PTRS should get a little more range if we are removing most of its AI efficiency.
15 Dec 2016, 19:15 PM
#213
avatar of Australian Magic

Posts: 4630 | Subs: 2

So what if we increased the range of the Penal PTRS by 5-10? This would make it better able to deal with the faptrack, and other light vehicles, with the trade off being that the squad needs to be stationary and spend a long time aiming to actually get shots off. In this way, the penal PTRS is an actualy AT upgrade that makes the squad into a better light vehicle hunter, instead of a consolation-prize AT unit.

I know that PTRS already has 5 more range than AT rockets, but I think that PTRS should get a little more range if we are removing most of its AI efficiency.


Longer range, stationary, longer aim so... How is that different and better than M-42? :P
15 Dec 2016, 20:44 PM
#214
avatar of Onimusha

Posts: 149

Normally first leig come out from the tier 1 base truck, but the second one from the tier 0 base a lot of times. It's ok o it will be fixed?
15 Dec 2016, 23:07 PM
#215
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

So what if we increased the range of the Penal PTRS by 5-10? This would make it better able to deal with the faptrack, and other light vehicles, with the trade off being that the squad needs to be stationary and spend a long time aiming to actually get shots off. In this way, the penal PTRS is an actualy AT upgrade that makes the squad into a better light vehicle hunter, instead of a consolation-prize AT unit.

I know that PTRS already has 5 more range than AT rockets, but I think that PTRS should get a little more range if we are removing most of its AI efficiency.


Clowncar back into the menu boys...

15 Dec 2016, 23:16 PM
#216
avatar of ElSlayer

Posts: 1605 | Subs: 1

So what if we increased the range of the Penal PTRS by 5-10? This would make it better able to deal with the faptrack, and other light vehicles, with the trade off being that the squad needs to be stationary and spend a long time aiming to actually get shots off. In this way, the penal PTRS is an actualy AT upgrade that makes the squad into a better light vehicle hunter, instead of a consolation-prize AT unit.

I know that PTRS already has 5 more range than AT rockets, but I think that PTRS should get a little more range if we are removing most of its AI efficiency.

Better reduce aim time slightly. Most of time it is so annoying because PTRS squads feel not responsive enough.
17 Dec 2016, 04:37 AM
#217
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1



Clowncar back into the menu boys...



I... actually didn't think of that :P

I dunno, I always liked the idea of the PTRS being a stationary, long range weapon that excels at sustained fire. The problem is the M3A1 in the same tier makes it hard to balance that. Maybe make the PTRS need a defensive stance equivalent to use?
17 Dec 2016, 20:26 PM
#218
avatar of Mr. Someguy

Posts: 4928

I... actually didn't think of that :P

I dunno, I always liked the idea of the PTRS being a stationary, long range weapon that excels at sustained fire. The problem is the M3A1 in the same tier makes it hard to balance that. Maybe make the PTRS need a defensive stance equivalent to use?


Imo the PTRS is a bit of a flop. It would be simpler to allow the M-42 with improved stats for reliability in T1. I get that people don't think T1 should have any AT, but imo AT is too important to skip smoothly. The M-42 won't be the best gun, but it can be used as a stepping stone into Armor.
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