Very nice!
I'd like to use them in my mod
Go on
Posts: 1389 | Subs: 1
Very nice!
I'd like to use them in my mod
Posts: 3260
Posts: 1389 | Subs: 1
Have you considered splitting the Design section off into its own thread? While Relic implementing many of the changes seems unlikely maybe an icon patch could happen? If they're consolidated into their own thread separate from the mechanical changes maybe they could get Andy's attention.
Posts: 3260
Posts: 3145 | Subs: 2
Posts: 1389 | Subs: 1
I think this is a good QoL change:
sWS Halftracks can no longer be called in, instead you can call in a Med HQ, Mech HQ and Flakpanzer HQs which can deploy and undeploy anywhere on the map.
It fixes several design issues with the OKW:
No more being able to make a sWS after all HQs have been setup, I've done this multiple times in order to have a quick replacement if I lose an HQ truck.
No more cheap canceling of an HQ truck's deployment if it becomes under fire to get back resources.
Gives the option to players to adapt to the situation with their trucks instead of regretting their decisions on where to place their HQ truck for the rest of the game.
Posts: 3145 | Subs: 2
This change is more about balance issues, only because it can undeploy and move away.
My thread aimed to make game more comfortable to play and UI fixing, without influence on balance.
Posts: 1389 | Subs: 1
Since the USF base was mentioned here I thought it would fall into the same category, that's why I mentioned it.
Suggest your own ideas! But remember, this thread not for:
- Balance suggestions
- Faction redesign suggestions
- Creating new 3D stuff (due to modding restrictions from Relic)
Posts: 1389 | Subs: 1
Posts: 3145 | Subs: 2
Long time passed, time to update this list. Fortunately, some issues were solved! But some new was found.
As a start, i want to show issues with british forward assembly.
1. Using icon from british medics for field hospital upgarde, other fiels hostipals using unique symbol.
->
Other field hospitalc upgrade icons for comparison
2. Field hospital, for some reason, using aura notification from advanced assembly. It's confusing. It should be removed, because other field hospitals don't have any notification like this.
3. Advanced assembly, after all changes, become simple repair station upgrade, with addition like building repair. New icon should better match for it. Also, it will mix well with field hosital upgrade.
->
It has the same style, as OKW repair station upgrade
Posts: 1389 | Subs: 1
I keep wondering why the community team keeps not adding your suggestions.
Posts: 1389 | Subs: 1
Posts: 1389 | Subs: 1
Posts: 1389 | Subs: 1
Posts: 1389 | Subs: 1
Posts: 632 | Subs: 1
I would like to get some opinions about greandes icons.
1. Should explosion behind the grenade connected with it's efficiency? Something like small (reg greandes), medium (bundle and gammon) and large (biggammon and satchel).
2. Should AT-nades have any symbol about their AT-nature, like CavRifles have on their AT-satchel?
Posts: 301
Posts: 1389 | Subs: 1
I'd say yes to both, because it makes the icons more informative.
Anything that conveys information more easily to new players its welcomed
Posts: 1389 | Subs: 1
Posts: 817 | Subs: 5
Grenades Pack first iteration
1 |