Hey, guys, what about this?
What a beautiful sight, now it looks MUCH better.
Posts: 1323 | Subs: 1
Hey, guys, what about this?
Posts: 1389 | Subs: 1
Posts: 670
Posts: 141
Posts: 1389 | Subs: 1
Some more suggestions that I'd love to see added to the game, but that most probably won't happen
Music played during the game shouldn't be tied to the map but rather to the faction played. If Wehrmacht fighting on the western front with Soviet music and OKW fighting the Soviets with western music is odd, this change could be implemented in such a way that as axis, music played is the one the opponent has (Wehrmacht vs US plays US music for both sides)
Flags above the strategic points are red and blue and should be historic (semihistoric for axis) instead like in coh1
I'd like to make a suggestion for the units/vehicles/structures tab in the top right corner.
Could you add one additional row, that shows teching?
Like grenades, officers for USF and teching progress for OST (only for the duration of the teching progress).
As of now, we can only see units/vehicles in production and in the bottom right the build status of OST/Sovies tech structures, but it would be cool if officer and tech status was represented too, along with things like weapon racks, medics for OKW etc.
Posts: 1389 | Subs: 1
Posts: 1389 | Subs: 1
Posts: 4928
Posts: 1389 | Subs: 1
I'll add one. Allow us to Shift + Queue Half-Tracks. Would be nice to half the Half-Track empty its payload and RTB. Currently you can't do that because the Exit button will immediately dump the troops even if you hold Shift.
I honestly dont understand whole issue with pens as BASIC unit. First of all, IRL pens never were used much, most of the penal regiments were disbanded in 1942. Second, instead of cannonfodder ( as devs want to present em ingame ), they are actually used and equipped as assault troops. Penals equipped wth semi-autos and flamers, while basic infantry can not be armed with ANYTHIN wihtout right doctrine - really nigguh? Whole issue just begs the bloody question - if tier 1 is called special rifle command, why u no put guards or some special PTRS crew instead?
Posts: 4928
Update: I have read in comments to the Mashines video about PTRS Penals complain about penals design.
So, i have seen unused model of guards without green cloak. Maybe it can be used? And change the name on Strelky or something like this?
Posts: 1389 | Subs: 1
I know this is not even near the priority list of things to change in CoH2, but I totally agree. It always irked me that the Soviet Army is made up entirely of Conscripts, Convicts, Crewmen, and Specialists. So where in fact are the Infantry?
Now this is just fantasy, but if I were to change it, I'd make Frontoviki with their SVT's and F1 Grenades with upgradable DP (Cons also get 3x PPSh). Then possibly move the Satchel and Flamethrower to Shock Troops, to emphasize their fortification assaulter role. That might require making Shocks non-doctrine though. It's hard to say, since the faction is already made...
Posts: 1389 | Subs: 1
Posts: 181
Updated fisrt post. Now lets waiting news from Relic, maybe (maybe not) we will see something from this list in February.
UI FIXES
Updated abandoned M1 81mm Portrait
Updated M1 81mm squad portraits for their respective factions.
Updated 120mm Mortar Shield Symbol to a different variant
Updated KV-8 call-in icon to match other call-in icons.
Updated M1 81mm Smoke Radius UI. UI will now get smaller at shorter distances.
Updated artillery officer call-in icon to match other call-in icons.
DShka shield icon updated to the correct version for non-EFA armies.
Posts: 1389 | Subs: 1
You did it buddy;
https://community.companyofheroes.com/discussion/comment/261227#Comment_261227
I'll bring this thread to Kyle's attention, and we'll see which ones we can already fit in for the balance mod.
Don't expect any changes for this week's updated, but perhaps we can do something, given that the balance mod trials are expected to last until February.
My icons I have passed them to miragefla in PM. They have better quality than the ones I post long ago. QoL needs less test than balance, many more things can be added.
Posts: 181
Nope, i think it is him:
and him:
But i am happy to see it! It means, that this thread has more sense now
Posts: 13
Posts: 851 | Subs: 1
I'll bring this thread to Kyle's attention, and we'll see which ones we can already fit in for the balance mod.
Don't expect any changes for this week's updated, but perhaps we can do something, given that the balance mod trials are expected to last until February.
Hey! Didn't think I'd see that posted again. I'm honored that it wasn't forgotten.
Posts: 1389 | Subs: 1
Ostheer Stormtroopers use the incorrect portrait icon ingame. They're currently using the Panzergrenadier portrait, when they should be using the Jäger Light Infantry portrait.
+1
@OP, these are some SOLID QoL changes!
Posts: 1389 | Subs: 1
Small bug, Soviet buildings don't deform the ground lower enough. You should see the floor of the building, but instead you see the ground. This happens for T1, T2, and T3 (T4 is entirely above ground). Ostheer is not affected by this, their buildings are all properly dug in.
Posts: 1617
170 | |||||
8 | |||||
5 |