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Some QoL suggestions

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5 Jan 2017, 19:25 PM
#61
avatar of capiqua
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Posts: 985 | Subs: 2

5 Jan 2017, 19:38 PM
#62
avatar of Osinyagov
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Posts: 1389 | Subs: 1

The icons should be 64x64 and .png

Because i have cut them with Paint from .dds file :D . Original ones belong to SneakEye, and he use them in his mode.
I think he will give 64x64 .png if Relic or Community balance team will ask him to do it ^_^
5 Jan 2017, 20:32 PM
#63
avatar of capiqua
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Posts: 985 | Subs: 2

1.He has a icon similar to mine. This icon mine:
format [64x64 .png]



2.These yellow icons are cool:


-Steam SneakEye All Units (143 added)
-Profile Coh2 SneakEye

I think someone from WBP should get in touch with SneakEye and ask permission to use and introduce those cool icons (and some more) in WBP.
5 Jan 2017, 20:41 PM
#64
avatar of SneakEye
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Posts: 817 | Subs: 5

Permission granted :thumb: Contact me in a pm and I'll send you the .png files of the corresponding icons.
5 Jan 2017, 20:45 PM
#65
avatar of SneakEye
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Posts: 817 | Subs: 5

Here are the 5 icons which where already discussed:
5 Jan 2017, 20:56 PM
#66
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

1.He has a icon similar to mine. This icon mine:
format [64x64 .png]



2.These yellow icons are cool:


-Steam SneakEye All Units (143 added)
-Profile Coh2 SneakEye

I think someone from WBP should get in touch with SneakEye and ask permission to use and introduce those cool icons (and some more) in WBP.


Permission granted :thumb: Contact me in a pm and I'll send you the .png files of the corresponding icons.


Here are the 5 icons which where already discussed:




5 Jan 2017, 22:05 PM
#67
avatar of __deleted__

Posts: 4314 | Subs: 7

Here are the 5 icons which where already discussed:


Those golden shields with sandbags are awful though
5 Jan 2017, 22:28 PM
#68
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2




Seeing the original, I like the mod, but the icon of the house can do the same.

If WBP members will contact you if they like and relic allows.
5 Jan 2017, 23:16 PM
#69
avatar of Mr.Smith

Posts: 2636 | Subs: 17

We've talked to Relic.

Unfortunately we won't be adding any icons during this patch cycle. There's a crapload of changes that Relic needs to implement for the bugfixes etc, and they don't want to make the process any more complicated than it already is.

However, this doesn't mean we won't be adding this in the next patch version. Thus, if you keep all of this together, it will be easier for us to locate the icons.

PS: Cheers for the icons!
5 Jan 2017, 23:22 PM
#70
avatar of BIH_kirov_QC

Posts: 367

We've talked to Relic.

Unfortunately we won't be adding any icons during this patch cycle. There's a crapload of changes that Relic needs to implement for the bugfixes etc, and they don't want to make the process any more complicated than it already is.

However, this doesn't mean we won't be adding this in the next patch version. Thus, if you keep all of this together, it will be easier for us to locate the icons.

PS: Cheers for the icons!


thanks for keeping us informed
5 Jan 2017, 23:24 PM
#71
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

We've talked to Relic.

Unfortunately we won't be adding any icons during this patch cycle. There's a crapload of changes that Relic needs to implement for the bugfixes etc, and they don't want to make the process any more complicated than it already is.

However, this doesn't mean we won't be adding this in the next patch version. Thus, if you keep all of this together, it will be easier for us to locate the icons.

PS: Cheers for the icons!


It is ok, if under "this patch cycle" you mean 1.4. But if you mean WBP at all, so...it is sad.:unsure:
5 Jan 2017, 23:26 PM
#72
avatar of Mr.Smith

Posts: 2636 | Subs: 17



It is ok, if under "this patch cycle" you mean 1.4. But if you mean WBP at all, so...it is sad.:unsure:


WBP in general. I'm sorry :(

On the flipside, we can still add the non-icon related fixes, as we go.
5 Jan 2017, 23:28 PM
#73
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
That looks interesting.
5 Jan 2017, 23:29 PM
#74
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



WBP in general. I'm sorry :(

On the flipside, we can still add the non-icon related fixes, as we go.

I need to eat some pudding in the garden after this.
6 Jan 2017, 06:02 AM
#75
avatar of SneakEye
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Posts: 817 | Subs: 5




Seeing the original, I like the mod, but the icon of the house can do the same.

If WBP members will contact you if they like and relic allows.


Just to explain the use of these icons: I made an additional buildmenu because I had too many buildings. That results in one menu with HQ buildings (House), one menu with operational defenses (shield with bunker) and one menu with static defenses (shield with sandbag).
6 Jan 2017, 06:09 AM
#76
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5



Those golden shields with sandbags are awful though


I understand your opinion, but do you have any suggestion to improve them? The icons are used to separate operational and static defenses.
6 Jan 2017, 12:07 PM
#77
avatar of __deleted__

Posts: 4314 | Subs: 7



I understand your opinion, but do you have any suggestion to improve them? The icons are used to separate operational and static defenses.


At least make them silver
6 Jan 2017, 13:04 PM
#78
avatar of SneakEye
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Posts: 817 | Subs: 5



At least make them silver


:faint:
6 Jan 2017, 18:14 PM
#79
avatar of IronFist

Posts: 43

I think he means to keep the gold shield but make the sandbags and bunker silver so they stand out more.
6 Jan 2017, 20:48 PM
#80
avatar of Mr. Someguy

Posts: 4928

So I have no idea if this is anywhere near the "scope" of what modders can even do but I may ask anyway. In Worldbuilder if you rotate an object, it rotates the spacing markers too, if an object is turned on it's side, all the little cover circles will also be sideways. Is there any way to fix that?
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