This is an excellent test. I think that the reason this looks so bad is because of elevation. The change we introduced to the elevation-ignoring part makes it so that the projectile will not be "wasted" exploding short.
However, from the scatter pattern I can see in the video, the elevation does mess up with targeting and is causing it to scatter all over the place (i.e., much more than the nominal value). If you have enough time to test the following, it would really help us try to come up with a solution:
1. How would a live-version Stug-E perform at exactly the same spot (with the elevation)?
2. How does the mod-version Stug-E perform against conscript squads at the same distance, but on a completely flat terrain?
Once again, thanks for the time you have invested in it. I will try to investigate this as soon as possible.
Anything over a .5m offset does this FYI. He is on an elevated position compared to the infantry, so it is going to overshoot a ton, where as if he was lower on the .5m offset it would hit the ground or fire short.
This is the type of stuff that makes mapping insanely difficult, if the stugE does this, on that small of an incline... maps like Across the Rhine will be impossible to hit on.