Relic hire these men
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Posts: 181
We'd all think Fyodor Dostoyevsky's not a very good author if we only read versions of The Brothers Karamazov where 75% of it was cut out at random and poorly-translated into our language.
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Anyways, I think we are derailing the thread, I expressed my concerns regarding Osinyagov's proposal.
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Smith and Cruzz are excellent candicates and hold a neutral view on balance.
I think i should explain my position.
I suggest this guys because they have a number of interesting ideas about balance. Of course, if we give them our mandate to make balance in the game, they should not only implementing ideas from their mods, but solving problem with current balance.
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The other two are just proposing silly axis nerf in order to get attention and gain approval from people like katitof, aaa etc
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Smith and Cruzz are excellent candicates and hold a neutral view on balance.
The other two are just proposing silly axis nerf in order to get attention and gain approval from people like katitof, aaa etc
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I don't say that every change he made should be integrated into the live game, but to say "The other two are just proposing silly axis nerfs" is straight up bullshit. Next time play the mod and you will see how false you are.
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What you said. I mean, just making the USF mortar not broken and allowing only one M1919A6 per squad alone basically fixes up most of the current balance insanity already.
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Riflemen vet 3 rec accuracy needs to be looked at too. It is way too much at vet 3
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Riflemen vet 3 rec accuracy needs to be looked at too. It is way too much at vet 3
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so? It takes forever to reach vet3, if you lose a rifle mid game you can just forget. If the vet get nerfed then the vet requirements needs to be adjusted accordingly.
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I definitely agree (miragefla did too! ), it's not the only things to do...but they're definitely the biggest parts because at least a guy moving a blob of BARs with a weak mortar can't immediately drive off your machine-guns that they're walking into to murder your infantry.
Posts: 378
I think i should explain my position.
I suggest this guys because they have a number of interesting ideas about balance. Of course, if we give them our mandate to make balance in the game, they should not only implementing ideas from their mods, but solving problem with current balance.
Cruzz - No need to explain why i suggest him. He know mechanics in the game and how they are working like nobody else. Also he suggest some good bugfixes.
Mr. Smith - He is the only one here, who decide to generaly beat all bugs in the game. And imo he succeed.
Miragefla - His competetive mod have a big number of interesting balance changes, which make game better. The only problem hier, that other changes are strange, some make game more difficult.
TheMashine - I just like his idea to replace TigerAce with King Tiger, Up ISU-152 AP penetration, make all Doctrine call-ins connected to tech, and make all planes abilities like strafes from Close Air Support(more skill dependent).
So, this my position.
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Cruzz is excellent at game mechanic, no doubt about it.
Mr. Smith, his analyze is correct and detail, but he make terrible suggestion. He can point out the problem, but not the one who can give best solution.
Miragefla is the worst one in the list. Last time Relic take upon his ideas and the game become worse with useless streck on sturm, volk cannot collect weapon when upgrading mp44, perfect OKW with zero unit weakness, and super US mortar.
About TheMashine, never heard of him, he's more mod maker and less participating in chatting. Unless he can open several balance topic, I would not say he's good since he only takes his idea to action.
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Miragefla is the worst one in the list. Last time Relic take upon his ideas and the game become worse with useless streck on sturm, volk cannot collect weapon when upgrading mp44, perfect OKW with zero unit weakness, and super US mortar.
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Because it's not like CE used a completely different mortar from the current 81mm clone. Oh, wait it did!
Seriously if people want to talk about my mod, at least play it!
Posts: 283
Because it's not like CE used a completely different mortar from the current 81mm clone. Oh, wait it did!
Seriously if people want to talk about my mod, at least play it!
Posts: 378
Because it's not like CE used a completely different mortar from the current 81mm clone. Oh, wait it did!
Seriously if people want to talk about my mod, at least play it!
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