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Iron Harvest

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3 May 2018, 11:46 AM
#121
avatar of Katitof

Posts: 17914 | Subs: 8

3 May 2018, 12:07 PM
#122
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1


So basically DoW3 nodes.


Or like Oil derricks, black markets, supply depots or ore mines of C&C and gold mines of Warcraft. Pretty much what one would expect from devs who want to stand on the shoulders of previous great RTS where resource nodes and their harassment are a fundamental game mechanic.

The only difference with DoW3 was that one had no idea how they in theory generated income. Oil wells and ore mines are pretty self explanatory and the buildings had actual animations to reflect their mechanics. Instead DoW3 offers Immersive Yellow, Blue Or Purple hue and income that suddenly goes up at some point when the match has gone on for a certain amount of time. The resource income upgrade names and descriptions were also very in-depth like Income Level 1, 2 and 3 :snfPeter:
8 May 2018, 14:02 PM
#123
9 May 2018, 23:10 PM
#124
avatar of Vuther
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Mhm, even the basic infantry's going to distinctly different in range effectiveness eh? I definitely didn't expect that since, well, anyone here looking at this is looking into Iron Harvest for being similar to CoH.
13 Jun 2018, 13:19 PM
#125
16 Jul 2018, 23:16 PM
#126
18 Jul 2018, 15:41 PM
#127
avatar of Mithiriath
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Posts: 830 | Subs: 3

[Pre-Alpha Demo] Helping Hans with King Art devs stream replay : https://www.twitch.tv/videos/286148058
2 Aug 2018, 11:50 AM
#128
avatar of Mithiriath
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9 Aug 2018, 10:08 AM
#129
avatar of Mithiriath
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Posts: 830 | Subs: 3

Alpha 1 available (~1,4 GB). If your backed the game on Kickstarter ($55 and more) or preordered it on the official site, go to https://kingart-games.com/library ("My Account" -> "My Library")to get you Steam key and then add it to your Steam account.

DevBlog #4 : https://kingart-games.com/article/46-iron-harvest-devblog-4-august-2018.

9 Aug 2018, 16:32 PM
#130
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1

I only had time for a single skirmish match but considering this is early alpha I was very impressed.

Naturally the UI feels a bit clunky but there is a coh'esque familiarity to it which is nice. The cover system feels good and intuitive and I liked the unit role swapping based on salvaged equipment. Dynamic cover creation seemed to work similarly to CoH, vehicle wrecks providing green cover and so forth.


The mech animations will definitely be one of the highlights of this game.

Audio will also play a key role in making the bigger mechs seem more menacing and I hope the devs will spend enough resources on the audio side of things.

The maps featured in alpha are vivid and have had a warm colour palette used in their design and I think that made them look very appealing. (I never liked the gloomy maps in coh so it's naturally personal preference :p )

I have high hopes for this game especially now that I've seen how much the devs have already created and if I recall correctly there is over a year left before release so I hope we see plenty of test phases down the road :romeoHype:
11 Aug 2018, 17:57 PM
#131
avatar of AmiPolizeiFunk
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Patrion 15

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Hey Hans, after your visit, what's the 411?
6 Sep 2018, 11:10 AM
#132
7 Sep 2018, 03:46 AM
#133
avatar of Vuther
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Posts: 3103 | Subs: 1

They say they're getting a publisher that'll be hands-off now too? Everything's sounds great now then - just have to finish making a good game.
13 May 2019, 07:06 AM
#134
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11

jump backJump back to quoted post7 Sep 2018, 03:46 AMVuther
They say they're getting a publisher that'll be hands-off now too? Everything's sounds great now then - just have to finish making a good game.


https://kingart-games.com/article/57-iron-harvest-devblog-12-april-2019#info-publisher
Info: We have a Publisher!

Over a dozen publishers have voiced interest in publishing Iron Harvest. We spoke to everyone and entered negotiations with a handful. In the end, we have partnered with the publisher we think is the perfect fit for Iron Harvest: Deep Silver.

Deep Silver are mostly known for publishing the Metro, Saint's Row and Dead Island series. They've also proven that they can support crowdfunded games with such hits as Kingdom Come: Deliverance, Wasteland 2 and Pathfinder: Kingmaker.

We agreed with Deep Silver that KING Art will retain total creative control. Deep Silver have also committed themselves to help with things like production, first party relations e.g. so we can concentrate to fulfill all of our promises towards you. With their support, more content, potentially more platforms and even a level editor are now on the horizon (see below).

We both agree that Iron Harvest is a great opportunity to make a mark on the RTS genre and to release something special. We’re super happy to have found a team that is so committed to the project!


Steampunk WW1 RTS Iron Harvest has been picked up by Deep Silver
By Samuel Roberts April 10, 2019

https://www.pcgamer.com/steampunk-ww1-rts-iron-harvest-has-been-picked-up-by-deep-silver/
Iron Harvest developer King Art Games has announced that the game now has a publisher: Deep Silver. In a post on its website announcing the news, the developer explains that it's fielded over a dozen offers from publishers, speaking to a few of them, but found the publisher behind crowdfunded games like Kingdom Come: Deliverance, Shenmue 3 and Pathfinder: Kingmaker to be the "perfect fit".
12 Jun 2019, 13:17 PM
#135
avatar of AmiPolizeiFunk
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13 Jun 2019, 14:08 PM
#136
avatar of nigo
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Posts: 2238 | Subs: 15

Iron Harvest, Crowdfunded game recently acquired by Deep Silver of Metro Exodus/Shenmue 3 infamy, is now refusing to say that they'll release the game on Steam for non-backers, citing that "no decision has been made"


https://www.reddit.com/r/pcgaming/comments/bzzn1r/iron_harvest_crowdfunded_game_recently_acquired/
14 Jun 2019, 10:35 AM
#137
avatar of AmiPolizeiFunk
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Lol.... this same exact thing (to Steam or not to Steam) is happening in so many different games/franchises. I wonder if it will happen with COH as well.
14 Jun 2019, 12:43 PM
#138
avatar of Felinewolfie

Posts: 868 | Subs: 5

What happens, happens.
But notice that blizzard/Microsoft are now releasing more games on Steam.

Steam's strenght is it's huge amount of players and great amount of support.

Epic may be cheaper, but it has nowhere the amount of players or support.

Epic wants to DESTROY Steam and replace it.
If EPIC wins, everyone loses.
14 Jun 2019, 13:44 PM
#139
avatar of Mithiriath
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Posts: 830 | Subs: 3

15 Jun 2019, 12:39 PM
#140
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11

jump backJump back to quoted post13 Jun 2019, 14:08 PMnigo
Iron Harvest, Crowdfunded game recently acquired by Deep Silver of Metro Exodus/Shenmue 3 infamy, is now refusing to say that they'll release the game on Steam for non-backers, citing that "no decision has been made"

https://www.reddit.com/r/pcgaming/comments/bzzn1r/iron_harvest_crowdfunded_game_recently_acquired/

Backers denied refunds over Shenmue III Epic Games Store exclusivity:

https://www.destructoid.com/backers-denied-refunds-over-shenmue-iii-epic-games-store-exclusivity-556998.phtml
"Thank you very much for contacting us," begins the official reply. "The launch was previously planned for distribution on Steam, however it was decided together with Deep Silver after much discussion that the Epic Games Store would be the best distribution platform option."
"Shenmue III will be distributed through the Epic Games Store and will require the Epic Games Store Client to activate. We apologize for the sudden change in platform, however, refunds will not be granted for this change. We thank you for your support and look forward to delivering the Shenmue experience fans everywhere have been waiting so long for."

Shenmue 3 is a 1-year Epic exclusive:
https://www.pcgamer.com/shenmue-3-is-a-1-year-epic-exclusive-publisher-looking-into-kickstarter-refunds/

Reddit:
https://www.reddit.com/r/pcgaming/comments/bz5k1g/shenmue_iii_is_now_epic_exclusive_and_no_refunds/
kickstarter will not intervene:

If you are in EU this is a legal violation and you can take them to court yourself, or join a class action lawsuit. There is a lot of discussion about this on Shenmue III Steam page. So I would suggest you go here if you want to contribute: https://steamcommunity.com/app/878670/discussions/0/

Reddit:
https://www.reddit.com/r/Games/comments/bzgaih/backers_denied_refunds_over_shenmue_iii_epic/
DrQuint
Man, the real loser is Kickstarter themselves. This was a bunch of people who have now realized they paid early for the priviledge of paying more and with no choice of platform. I very much doubt any of them will back other projects ever again.

ours
Kickstarter campaigns are based on faith. The more campaigns screw over people the less faith people will be able to put in future campaigns.

And as if there weren't enough Kickstarter messes already these guys and a few others further make things worse with going platform exclusive after the campaign finished.

The next games will have to start making hard promises for multi-platform or at least Steam support.

Shenmue 3 fundraising finishes with nearly $7.2 million
More than 81,000 people backed the project.
https://www.pcgamer.com/shenmue-3-fundraising-finishes-with-nearly-dollar72-million/

Rebuttal to: YSnet Never Promised Steam Version To Its Backers:
https://steamcommunity.com/app/878670/discussions/0/1638662230363706111/

Shenmue is a former Sega IP and still selling Shenmue 1+2:
https://store.steampowered.com/app/758330/Shenmue_I__II/
Shenmue_III:
https://store.steampowered.com/app/878670/Shenmue_III/

Shenmue_III was originally 'promised' on Steam, not just "PC":
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