USF Mortar Fix Idea
Posts: 99
What do you guys think about the idea?
Posts: 2066
I've been thinking about lately how to fix the insanely good USF mortar and i found out that it's the same mortar as OST one except vet 1 gives %20 less scatter, so how about the idea of giving the mortar WP for vet 1 just like in Ardennes Assault campaign...
What do you guys think about the idea?
Well it´s not really the same mortar. It also fires faster and has a faster setup and pack up time whilst having better accuracy and less scatter at vet 0 than the OST mortar. Your idea, however, is a good one!
Posts: 4630 | Subs: 2
Posts: 1304 | Subs: 13
M1 81mm Mortar
Changed the damage profile and stats to make the mortar closer to a light weapon meant to support and keep up with riflemen and other units while not overlapping with heavier indirect-fire units like the Pack Howitzer.
-AOE from 1/0.5/0.25 to 1/0.4/0.15
-AOE distance from 1/2/3 to 0.5/1.5/3
-Cost from 260 to 240.
-0.75 Windown from 2.
-Can interrupt set-up time.
-Veterancy 1 changed to WP Rounds.
-Angle scatter to 7 and scatter max to 7. Barrage scatter max to 5.
-Auto-fire reload from 4 to 2.8
-Minimum range to 20, maximum range to 65 for auto-fire and non-vetted barrage.
It might seem better for a few minor changes, but it no longer nukes weapon teams like other mortars and it's easier to attack, yet it is also easier to get away and reposition on the field. Pretty sure I also reduced the pack-up time.
Posts: 1323 | Subs: 1
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Posts: 609
But that isn't happening, so just replace the turbo-mortar with the one everyone tested and agreed wasn't batshit insane.
Posts: 1355
On another topic, give RE mines (i would be happy if it was at least the doctrinal ones)'
In general, give RE a role in this game.
Posts: 3145 | Subs: 2
Remove mortar or put it in captain tier (and remove pack howy) and put 50cal in T0.
On another topic, give RE mines (i would be happy if it was at least the doctrinal ones)'
In general, give RE a role in this game.
The. 50 in T0 would be too OP and too much to handle for the Axis, I'd rather we had the. 30 cal in, just needs animations.
Also put MG34 in T0.
Posts: 2561
That seems like the easiest option to me.
Posts: 4474
I still think it needs to be unique and not an 81mm clone so it doesn't overwrite the pack howitzer and actually fits the USF's concept.this and make pack howy cost 340 and shoot more shells x barrage
M1 81mm Mortar
Changed the damage profile and stats to make the mortar closer to a light weapon meant to support and keep up with riflemen and other units while not overlapping with heavier indirect-fire units like the Pack Howitzer.
-AOE from 1/0.5/0.25 to 1/0.4/0.15
-AOE distance from 1/2/3 to 0.5/1.5/3
-Cost from 260 to 240.
-0.75 Windown from 2.
-Can interrupt set-up time.
-Veterancy 1 changed to WP Rounds.
-Angle scatter to 7 and scatter max to 7. Barrage scatter max to 5.
-Auto-fire reload from 4 to 2.8
-Minimum range to 20, maximum range to 65 for auto-fire and non-vetted barrage.
It might seem better for a few minor changes, but it no longer nukes weapon teams like other mortars and it's easier to attack, yet it is also easier to get away and reposition on the field. Pretty sure I also reduced the pack-up time.
Posts: 1355
The. 50 in T0 would be too OP and too much to handle for the Axis, I'd rather we had the. 30 cal in, just needs animations.
Also put MG34 in T0.
Or this, no problem. But the mortar must go away in some way. USF opening never needed a mortar, it needs something else. RE with flame-thrower maybe ( #giveREarole )
Posts: 3145 | Subs: 2
Or this, no problem. But the mortar must go away in some way. USF opening never needed a mortar, it needs something else. RE with flame-thrower maybe ( #giveREarole )
I do agree that they didn't need a mortar, but they did need more options for their start, again, rifle rifle rifle was quite boring, and needed some more effective direct fire, the pack howitzer was and still is shit, it's fragile and it's just complete shit, it's a heavier mortar basically that requires 3 crew members to operate instead of 2, which die really easy to enemy fire and isn't even as effective as a normal mortar.
So I'd go with either a .30 cal in T0 with the pack howitzer staying as it is and the Mortar going in T1 or something like that, or, remove the pack howitzer, and just copy paste the American Weapons depot from CoH, all support weapons go to T1 (Lt's building), meaning you would get your heavy weapons like your .30 cal, indirect fire, that being the mortar or buffed up howitzer and AT gun from that building, light vehicles from T2 (Captain's building), it taking the role of the Motor Pool from CoH and finally you'd get your heavy hitters from the final T3 Major Building.
I'd also opt out for Combat Engineers to replace RE but that's another question I think.
But it would certainly better fit them as reservist Ostrruppen sort of unit that fights better in cover or when in buildings with their grenade launchers that can also repair instead of what they are right now if you ask me.
Posts: 1890 | Subs: 1
The improved scatter bonus really needs to go... it just makes zero sense why USF gets the laser guided mortar rounds against the more static/support weapon dependent OST.
Posts: 3602 | Subs: 1
So USF get flamethrower to clean building and flanking support weapon and Riflemen Doctrine get a super CP0 mortar, you can even make it CP1 or CP2 to delay it.
Posts: 1323 | Subs: 1
swap mortar and riflemen Doctrine RE CP0 flametrower.
So USF get flamethrower to clean building and flanking support weapon and Riflemen Doctrine get a super CP0 mortar, you can even make it CP1 or CP2 to delay it.
I miss Flamer Riflemen...
Posts: 378
I've been thinking about lately how to fix the insanely good USF mortar and i found out that it's the same mortar as OST one except vet 1 gives %20 less scatter, so how about the idea of giving the mortar WP for vet 1 just like in Ardennes Assault campaign...
What do you guys think about the idea?
Do you want to add one more reason to trash Infantry Company Commander (The one with mortar halftrack and Priest)?
Just remove the mortar, give US WC51 non-doctrinal and add Pershing to Mechanized Company Commander. That is the best idea I met so far.
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