lame that this game still favors spams.
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The only MG that can be spammed is the Maxim.
The only Mortar that is spammed is the USF one.
Sturm Pios spam? What? never saw more than 2.
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As for the main topic: name one RTS that doesn't favour spam
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The only units I think should be spammed are units like ostruppen from relief infantry, conscripts from rapid conscription, and t3476s.
What about Shermans and Riflemen? They work best in large numbers.
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What about Shermans and Riflemen? They work best in large numbers.
Ok shermans yes but riflemen no. Sure they work best in large numbers but i dont think that was their intent. Shermans get buffed when used together, riflemen dont. Riflemen are made to flank and hit hard and fast from multiple directions. THis is how people are supposed to deal with mg spam but most people thought this would be too much micro and complained about it hence the mortar.
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Ok shermans yes but riflemen no. Sure they work best in large numbers but i dont think that was their intent. Shermans get buffed when used together, riflemen dont. Riflemen are made to flank and hit hard and fast from multiple directions. THis is how people are supposed to deal with mg spam but most people thought this would be too much micro and complained about it hence the mortar.
True.
Shermans however should be added to your list, Radio Net wors really well in large numbers, the 3 Shermans + 1 Jackson combo can do a lot of damage.
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L2P
Yours faithfully
Finndeed
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True.
Shermans however should be added to your list, Radio Net wors really well in large numbers, the 3 Shermans + 1 Jackson combo can do a lot of damage.
I've yet so see radio net have any effect in 1v1 or 2v2 where you won't get out more than 2 shermans in most cases. :/ Is the bonus even worth while? It's also implemented rather questionably. Unlike all command tank auras (my main reference here is the command panther) that span quite far, the tanks need to be rather close for it to activate exactly the opposite of what radios were invented for in the first place
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I've yet so see radio net have any effect in 1v1 or 2v2 where you won't get out more than 2 shermans in most cases. :/ Is the bonus even worth while? It's also implemented rather questionably. Unlike all command tank auras (my main reference here is the command panther) that span quite far, the tanks need to be rather close for it to activate exactly the opposite of what radios were invented for in the first place
Well it's a free bonus you get and stacked it can be very powerful, 3 Vet1 Shermans in Radio net synch have the damage output of four, for reference.
Posts: 1954
its been 3 years and still mg mortar spams, sturm pio spams.. everything this fuccking game still favors. it shouldnt be so difficult to fix this bullshit. and there were fucking shrek spams aswell.
So what RTS's do you play where spam doesn't work?
Posts: 1042
So what RTS's do you play where spam doesn't work?
Wargame.
Spam a blob of something in that and it'll get smacked by arty and bombed to nothing.
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Wargame.
Spam a blob of something in that and it'll get smacked by arty and bombed to nothing.
SO blob spammed is beat by arty spam gotcha
Posts: 2885
don't know about rts but as grand strategy its hearts of iron iv, europa universalis
So you are saying that unit/army spam doesn't work there? try spamming some guns in europa universalis. The more arty you have in your rear line, the better your stack is in general, even though there are some exceptions.
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Here you go a replay.
In the true forum warrior fashion...
L2P
Yours faithfully
Finndeed
and this is for you too mofo.
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