Wait did you just necro a thread you disagreed with to say that you disagreed with it. That's like punching a bee hive because you dislike bee stings.
Wait so I am supposed to engage in a cover-up of things I don't like?
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Wait did you just necro a thread you disagreed with to say that you disagreed with it. That's like punching a bee hive because you dislike bee stings.
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Grens are fine.
Remember, ostheer is a defensive faction!
Since the original factions are stuck in the ''Ostheer defend, soviet attack!'' mentality, I see no grounds to change this.
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Wait so I am supposed to engage in a cover-up of things I don't like?
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No I just like bees. Carry on.
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Wait did you just necro a thread you disagreed with to say that you disagreed with it. That's like punching a bee hive because you dislike bee stings.
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Well, that's better than opening the ten-billionth thread about a topic, so why not use what's there? It's by far not the worst necromancy around here, people are digging out threads that went dead sometime in 2013...
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too many things are standardized, and tieing all infantry survivability to RA leads to stale play and an uncontrollable meta. grens should have higher HP per model (say 90) with a RA curve similar to Riflemen.
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Has anyone done a mod to test the impact of 5 man grens without any other changes? The Mirage guy and Mr. Smith talk about mods a lot.
I was a strong proponent of a fifth man for grenadiers for a while.
http://steamcommunity.com/sharedfiles/filedetails/?id=405996712
(Spoiler: They're stronger versions of volks and get LMGs. The cost of 280mp isn't enough.)
Not so much anymore, unless Assault grens becomes a unit upgrade that adds the 5th man. That way Ostheer can have their mp40 squad without losing their faust. Different, but maybe not better. I much prefer changes that help alleviate the more underlying issues with the faction or even all the factions.
Improving entity spread in cover and while pathing is critical.
Things that I actually think would help Ostheer immensely:
Recrewing team weapons using 2 men instead of 3 for Ostheer.
Merge ability for Grens (Maybe one that can only be used on team weapons.)
Self-healing medpacks or Sturmpio variety of medpacks.
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Grenadiers with 90 HP would take 12 Riflemen shots to die, while Grenadiers drop a Riflemen model in 5 shots, I don't think that's the solution as this is just one example as how it would mess with Infantry balance as a whole.
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