I like idea of sniper's sight working like a scope.
It's BS when sniper can spot for itself and kill entire squad by shooting out of the range and moving back.
Yeah give sniper focused sight like SU-85: seeing afar but at reduced angle.
Posts: 1063
I like idea of sniper's sight working like a scope.
It's BS when sniper can spot for itself and kill entire squad by shooting out of the range and moving back.
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Yeah give sniper focused sight like SU-85: seeing afar but at reduced angle.
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most likely your 1v1 card is so bad that it is a shame to show it. Its silly to talk until you reach smth like rank 2000.
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where is yours?
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The guy literally plays Soviets only and all of his posts are centered around that perspective. Why even bother joining this thread if one never played OKW or USF? This is just a troll.
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In fact, this time he is arguing not to nerf ostheer. That is kind of noble for allied only player.
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I'd say arguing not to nerf snipers is as much pro Soviets as it is OH, only 3 factions would be affected (nerfed) after all.
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Except sniper is the backbone of most ostheer 1v1 builds and soviet sniper team is a unit that is almost never used due to low RoF, terrible camo and the fact it's easiest to full health wipe unit in whole game.
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Sure it is less potent than the Wehrmacht sniper but you'll see people buy it at least to counter snipe.
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Leaves SU sniper on hold fire cloaked with anticipation (cause i can't move from cover to cover as other snipers or heck other infantry units), can't kill enemy sniper cause he recloaks faster than the aimtime. Feelsbadman.
IMO if factions relied less on certain commanders, you could make some doctrinal solutions with certain infantry squads.
For USF: Pathfinders. It's been a long time since i saw someone using this unit besides double bar trolling. If LT wasn't "dead", M20 would be your choice to kill it.
For OKW: i think it would be stupid to simple buff JLI, but if there was a unit, that should be it. PF also counter them with 6 man G43 squad. On it's base army, OKW can only counter by sheer amount of unit/firepower or with utility based vehicles which are not easy to deploy pass certain time (Kubel is good if vet1, IR HT for teamgames).
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The main problem with snipers i have is that in proper hands they are almost unkillable. They are costly units that you need to babysit all the time so any drastic nerfs would make them useless. Sometimes even when i ambush a sniper with a light vehicle that should be the direct counter, my bren, kubel or scoutcar just ends up chasing it trought half of the map and it still manages to escape back to base. I think that the most simpe solution would be to half the snipers received acurracy bonus on retreat. This would make the actual counter work against them.
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