Do people really have problems with snipers though? I always have problems with snipers when i get them and they seem like such a big and risky investment so i never get them and rarely see any one use it.
The times that ive faced them was pretty easy to kill them. Sure they are annoying, but they did seem killable. Thing is they need a lot of babysitting and if you leave them unmicroed far away, they sit down doing nothing and if one pushes one ends up killing it or retreating every engagement. Tricky unit. |
Rak shoots pretty fast, try zis youll want to kill urself.
Also i feel like cloak is pretty useful. Can ambush, you can push the gun a little further to get more than one shot if lucky plus the vet ambush bonus thing.
Tbh i feel like rak is really good pen is good for pretty much all allied armor, target aquisition time feels average, rof feels pretty fast, and vets quite quickly. Retreat is nice too. But thing is its the only AT for a loooong while and this is a problem... i do feel that okw needs a good reliable AT solution and the buffing the rak to certain degree might solve the problem. Since everyone talks about it dying so quickly, maybe give a ra boost, but retreat can make it invinsible. Maybe better range and arc too. I dont think it needs rof buff since it deals with allied armor but just a slight, why not. Maybe make it a little more mobile too since it might need to be moving around with the thing. I know that the puma exists but its a very tricky thing to buy since rushing tanks is a priority. So buffing it might be an actually good idea, i dont know if all of those butaybe some |
T70 - maybe balancing is needed. Buff dmg for better AT but nerf splash for balancing AI. It dies in 2 AT shots though and proper play can kill it really easily. And costs 70 fuel. Cant do much against a pgren squad and a schrek spio+volk combo can be as effective
Stuart - vehicle crit thing seems really annoying
222 - timing against soviets is quite op imo if rushed, hits the field around 5 mins. Against sovs, that means that the sov player has to get an ATG every game preempting the 222 because if not the 222 can basically win the game. Guards come in 2cp and thats like 7mins into the game too.
And yea, i think that it might be a good ide to balance lvs since they seem to be no brainer option. At least for me since i like lvs so much but, regarding sovs, a game without t70 is quite hard to carry on |
Thread: KV-811 Sep 2016, 07:33 AM
Replaces stock t34. no AT much better AI and armor and hp. |
Thing is that is waaaaay to slow... more expensive than is2 and usually does less. If the enemy jas competent tank micro, it usually ends up with the isu getting one shot off during the whole engagement |
They are balanced against soviets though buffing them too much would make them too strong against soviets i think. Maybe buff their RA and give cons a accuracy buff at the same time so they can perform similarly against each other |
They are balanced against soviets though buffing them too much would make them too strong against soviets i think |
manpower is really needed for soviets increasing manpower in it might be a bad idea. I don't really see how they are op though they die in 2 AT hits and sometimes 3 if you are lucky with self repair but I think that it's fine and tbh, playing soviets without the t70 is sort of a pain in the ass. nerfing it might not be cool |
Please don't use it for your own sanity |
Try Tank Hunter and get like 5 or 6 con squads. It's basically like having 3 cons and 3 guards but all with ptrs and -40%RA if you vet them.
No, but seriously, don't spam them just move them in groups if you really need to. But against WM, you don't really need to because cons can win against grens most times if you rush them and fight them point blank.
Usual Sov build order 1v1 against WM:
-3con
-molly
-engi and keep engi on base
-t2
-maxim
-AT nade or gun
I know that there's no conscript spam here, but if you spam too many cons, I don't think that it's gonna be good for you. I guess you could AT nade spam 222s and flank like fucking crazy but you'll probably have lots of bleed. Also maxim is good for Attack moving because of quick set up time and you can use it in a much more aggressive manner than mg42s
Also this build preempts a 222 timing and countering the 222 properly is very important for the sovs since good wm players will use this timing to push you back and cap ur points. getting a fast ATG for the sovs is also not a bad idea because of barrage. It uses 60muns but it's quite good. Having it is better than not having it and losing
If you have tank hunter I would imagine my build being something like this:
-3 con
-molly
-engi
-t2
-maxim
-at nade and/or gun
-3 con
-add extra maxim or mortar inbetween the second batch of cons if wanted
-skip t3 for fast su85 or su76 if you are scared. su76 spam sounds hilarious too
If you want to just at nade spam a 222, then you could not build the engi, t2 building, maxim and the ATG and just build more conscripts and blob around the map and AT nade spam it to death. and then when the 222 is dead tech up fast and get a maxim at least
I wouldn't t1 because penals will eat up manpower. maxims are going to give you the anti infantry power you need. The key to success for ptrs rifles is numbers. I know this because I once spawned like a shitload of guards and shot down a KT in like 2 seconds.
As a whole, I heard that people skip molly research but I wouldn't recommend it because you really need to clear those garrisons and mollys are great for that. And also don't skip AT nades. It's awful to not have them when you really need them |