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why OKW is the only faction having non-doc heavy???
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how about British Churchill bro ? Kappa
Posts: 284 | Subs: 1
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why OKW is the only faction having non-doc heavy???
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Posts: 17914 | Subs: 8
Riflemen and Infantry sections are supposed to work in the same way are they not? Why can vet 3 riflemen roam the field with impunity whilst grenadiers and conscripts get raped by anything that does damage?
Posts: 626 | Subs: 1
This game would be so much better if all infantry bar Paras/Obers get efficient DPS of 1 regular LMG.
Posts: 345
its mean fix all Osteer infatry Vet mechanicism FailFish
how about British Churchill bro ? Kappa
why OKW and BRITS are the only faction having non-doc heavy???
Posts: 284 | Subs: 1
*looks at costs of units and its upgrades*
I do wonder indeed why 280mp/120mun unit can do more on the field alone then 240mp only or 240mp/60mun unit.
What would be the cause of that...
Posts: 1617
now is it OK for you??? the point of my post remains the same....
Posts: 1063
*looks at costs of units and its upgrades*
I do wonder indeed why 280mp/120mun unit can do more on the field alone then 240mp only or 240mp/60mun unit.
What would be the cause of that...
Posts: 17914 | Subs: 8
dear Katitof
yes it true about 120 mun upgrade are better that 60 mun upgrade
if its like u said
Gren are 4-men squad need 240 MP = 60 MP per model
Rifleman are 5-men squad need 280 MP = 56 MP per model
i dont remember it well but Gren also cost more reinforce than Rifleman
i just wonder y cheaper rifleman is better than Grens
(run for my life)
Posts: 2066
why OST has t0 mg-42 and USF has to tech to get mg???
why USF tanks are paper tanks???
why OKW and BRITS are the only faction having non-doc heavy???
why USF rifles has to tech to get nades and have to be vet 1 to have snare???
why RE have shit fighting capabilities while spios are fucking gold when flanking enemy squads???
why RE and spios have to choose a commnader to get flames while SU and OST have them by default, even without side tech??
you have to look at the whole picture....
Posts: 2066
*looks at costs of units and its upgrades*
I do wonder indeed why 280mp/120mun unit can do more on the field alone then 240mp only or 240mp/60mun unit.
What would be the cause of that...
Posts: 88 | Subs: 1
Posts: 17914 | Subs: 8
I think that the grens reinforcement cost should be lowered. I mean, yea, a Brit section costs more initially but (afaik) the Brit section reinforcement cost is only 25 vs gren 30, which very quickly nullifies the initial 40 mp difference in building cost.
Posts: 677
You are aware that model cost depend on squad cost and squad size and reinforcing squad to full is still cheaper for grens?
What costs less?
3x30 or 4x28?
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Posts: 17914 | Subs: 8
Cost to fully reinforce a squad is rather irrelevant...
Squads with more members generally bleed less, can stay on the field longer and are harder to be wiped out...
Posts: 2066
Posts: 558 | Subs: 1
Posts: 558 | Subs: 1
Katikof still not responding to my post. Good to see even he cant disagree with logic
Posts: 1740
why OST has t0 mg-42 and USF has to tech to get mg???
why USF tanks are paper tanks???
why OKW and BRITS are the only faction having non-doc heavy???
why USF rifles has to tech to get nades and have to be vet 1 to have snare???
why RE have shit fighting capabilities while spios are fucking gold when flanking enemy squads???
why RE and spios have to choose a commnader to get flames while SU and OST have them by default, even without side tech??
you have to look at the whole picture....
Posts: 2066
look at one post before yours..
Posts: 677
On the contrary.
..., if you retreat after losing about half the squad, depending on faction, you'll pay the same or more for reinforce, so on the long run, more numerous squads retreat just as often and pay just as much.
You can see that in end game model loses statistic, side with more numerous squads loses more models unless its a stomp, cost to reinforce squad fully is relevant here.
Ever played USF vs ost sniper?
How hard is to wipe unit depends purely on 3 things-.
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