I would have to take a long long look in the worldbuilder, and throw multiple crashes find potentially nothing, BUT I have today off. So inbetween casting games and stuff for youtube, I'll look for the individual entities for the bases. Are you able to find UKF at all or no?
The UKF one probably doesn't matter at all. I don't think anybody ever complained that the UKF base is too clustered. It's the USF one that's a huge pain.
On a related note, regarding the terrain deformation of those bases: it is visible through the fog of war.
Like, you can tell from looking at the fog of war where is the USF base, where is the UKF base and where is the OKW base. Is there a way to completely disable FoW-visible stuff?
Here's an idea to make anti-emplacement play easier: (kudos to Planetsmasher)
- Make the emplacements able to be abandoned. The crew shouldn't be easily hit by direct fire, i.e. small arms, tank cannons, AT guns, but they should be very vulnerable to explosives dropping directly on their heads (artillery, airstrikes) or incendiary munitions, but the emplacement (and the gun) itself would require much more punishment to be destroyed.
- To counteract this, allow British emplacement crews to be able to "De-crew" their emplacement, much like USF vehicle crews can "Bail Out" of their tank. The idea is, that when you come under artillery fire or air attack, you decrew your emplacement, and afterwards, you hop the crew back into the emplacement, and repair the emplacement with your Royal Engineers.
- Also, to avoid "The Joys of Overpopulation," make "Heavy Weapon Crews" take up a large amount of population cap. They could have just 3 men, yet cost 9 population. Also make them as durable as USF vehicle crews (very squishy).
- To make capturing (stealing) British emplacements viable, allow every other faction to do the same thing.
The way I thought of making mortar pit balanced is making it spawn with 1 mortar initially (you can buy extra ones), and allow the mortars to ungarrison. The ungarrisoned mortars will behave somewhere around the same power level as the soviet mortar.
While the mortars are garrisoned in the emplacement they will gain a range boost to their barrage.
And that's about it. No need for brace; no need for anything.