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russian armor

Motor guard strats

30 Jul 2016, 21:38 PM
#1
avatar of Stug life

Posts: 4474

I think this is a perfect strat for all mode I tested it with 30/40 game total:
Pick motor guard
get tier 1
Build 2/3 penal
(1 sniper if you want)
Healing/medic
Tier 3
Call in 1 120 ml
Call in 1/2 guard and get dp28
(1 su76 if in need of at fast)
Get tier 4
Spam t34/85
The final army should be something like this
1CE, 3 penal, 1stolen at gun/ 1 guard ,1 120 ml , (a stolen mg42 the dream),3/4/5 t34/85
You should have enough ammunition to spam the repair tank ability (if possible use it on all tank at the same time cause it halve your munitions income) and use mark target on priority tank (tiger ,flanked panther )
Always flank with t34 they have 100% on rear on all tank
Penal vet 3 should beat all but ober but if you stole a lmg (from sp28 to mg34) they should win
31 Jul 2016, 08:54 AM
#2
avatar of Dangerous-Cloth

Posts: 2066

Nice one, going to try this! I also like this one:

Double to triple penals into double guards into double heavy mortar into double to triple T34-85. It is important to get healing either after your first or second guard squad and that you try to steal an at gun or a mg.

Ostheer has nothing on this strat on 90% of the maps. OKW can pose more of a threat, but a swift m3 after your second penal followed by a flamethrower penal inside this m3 will destroy OKW.

You don't even need maxims with this strat lol.
31 Jul 2016, 10:05 AM
#4
avatar of Stug life

Posts: 4474

Nice one, going to try this! I also like this one:

Double to triple penals into double guards into double heavy mortar into double to triple T34-85. It is important to get healing either after your first or second guard squad and that you try to steal an at gun or a mg.

Ostheer has nothing on this strat on 90% of the maps. OKW can pose more of a threat, but a swift m3 after your second penal followed by a flamethrower penal inside this m3 will destroy OKW.

You don't even need maxims with this strat lol.
added medic forgot them cause I always build them (mandatory)
Btw I would suggest 1 mortar cause the 10 pop cap it's really too much 20 pop cap for 2 mortar I much rather get another t34/85
31 Jul 2016, 10:17 AM
#5
avatar of Stug life

Posts: 4474

remove
31 Jul 2016, 10:20 AM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

And how do you counter flaktrack and flammenhalfketter ?
31 Jul 2016, 11:46 AM
#7
avatar of Dangerous-Cloth

Posts: 2066

And how do you counter flaktrack and flammenhalfketter ?


Mines in combination with guards and penals will counter flame HT just nicely. The early flacktrack is something you don't really have to worry about either. A m3 with flame penals inside will destroy OKW so hard in the early game that by the time the first truck is setup and the flack HT gets out, your T70 is nearly there.

It costs 50 fuel remember. OKW has no early game suppression before their truck is set up so they have no change to hold their fuel versus any aggressive m3 flamer start.

31 Jul 2016, 12:12 PM
#9
avatar of Stug life

Posts: 4474

And how do you counter flaktrack and flammenhalfketter ?
guard ? The prts button really work well agonist those 2 but luch and 2 222 are a big no so I would suggest a su76
31 Jul 2016, 21:41 PM
#11
avatar of Hven

Posts: 90

and at what rank is it working?
V-T
17 Jan 2017, 07:35 AM
#12
avatar of V-T

Posts: 80

Last time i saw a clowncar, i fausted it on the spot. Enemy felt very shocked. Is there a rule that says build M3, fill with flames = instawin?
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