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Sleeper unit: USF Mortar HT

24 Jul 2016, 04:57 AM
#1
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Since i couldn't find the stats for the USF MHT, i realized something fishy. Look at this:

http://stat.coh2.hu/squad.php?filename=m1_81mm_mortar_squad_mp
http://stat.coh2.hu/squad.php?filename=m21_mortar_halftrack_squad_mp

They have the same weapons listed. Does this mean that USF MHT is also broken OP ATM ? (At least it doesn't get double stack of scatter through vet...)
24 Jul 2016, 05:57 AM
#2
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Yes, but that unit costs more and requires 2 cp; therefore, it shouldn't be as much of a problem when compared to the early, cheap and equally powerful squad version. We might need to keep in mind that the next patch may transform the half track into a moving pile of shit though.
24 Jul 2016, 06:31 AM
#3
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Checked on mod tools, according to that you're right. But of course it's not necessarily the same as in-game, so I checked the units' performance with CheatCommands and it also seemed about the same to me as well.

Yes, but that unit costs more and requires 2 cp; therefore, it shouldn't be as much of a problem when compared to the early, cheap and equally powerful squad version. We might need to keep in mind that the next patch may transform the half track into a moving pile of shit though.

Honestly, that's a pretty fair point, especially since the M21 doesn't have the egregious additional 0.8 scatter from vet 1 to turn it into a laser-guided bomb lobber like the weapon team.
24 Jul 2016, 06:59 AM
#4
avatar of elchino7
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Posts: 8154 | Subs: 2

The point is, the USF MHT was supposed to be a copy paste from the OH MHT after they properly buff it.

The current version is still ahead in terms of scatter.

There's also a discrepancy between the AA and the barrage. Barrage is supposed to be more "accurate". This is not the case for the USF mortars.
24 Jul 2016, 07:23 AM
#5
avatar of Stug life

Posts: 4474

The point is, the USF MHT was supposed to be a copy paste from the OH MHT after they properly buff it.

The current version is still ahead in terms of scatter.

There's also a discrepancy between the AA and the barrage. Barrage is supposed to be more "accurate". This is not the case for the USF mortars.
what if they switched stats for barrage and aa ?
Now that I think about it it would fit the role of mg counter bad scatter on AA but accurate and fast barrage to kill mg
24 Jul 2016, 07:44 AM
#6
avatar of Firesparks

Posts: 1930

the us mortar team and mortar HT link to the weapon file/entry . The mortar HT have the same bug as the mortar team but not as severe.
24 Jul 2016, 07:54 AM
#7
avatar of Cyanara

Posts: 769 | Subs: 1

the us mortar team and mortar HT link to the weapon file/entry . The mortar HT have the same bug as the mortar team but not as severe.


So it still makes enemy units that get hit keep appearing in the fog of war for a while?
24 Jul 2016, 07:56 AM
#8
avatar of some one

Posts: 935

I do not remember that a Mortar HT could hit something, the more to wipe.
24 Jul 2016, 07:56 AM
#9
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post24 Jul 2016, 07:54 AMCyanara


So it still makes enemy units that get hit keep appearing in the fog of war for a while?


every weapon do that.

the problem with US mortar is that the enemy unit stay revealed for too long.

usually with wehr mortar, the target stay revealed for ~ 1 second. The USF mortar reveal a enemy for something like 10 seconds.
24 Jul 2016, 08:58 AM
#10
avatar of TheSleep3r

Posts: 670

finally my own unit in the game
26 Jul 2016, 00:50 AM
#11
avatar of Mistah_S

Posts: 851 | Subs: 1

Since i couldn't find the stats for the USF MHT, i realized something fishy. Look at this:

http://stat.coh2.hu/squad.php?filename=m1_81mm_mortar_squad_mp
http://stat.coh2.hu/squad.php?filename=m21_mortar_halftrack_squad_mp

They have the same weapons listed. Does this mean that USF MHT is also broken OP ATM ? (At least it doesn't get double stack of scatter through vet...)


That unit was so useless, I stopped using the commander... Lost so many to counter barrage it's not funny.
26 Jul 2016, 02:48 AM
#12
avatar of Grumpy

Posts: 1958

Since i couldn't find the stats for the USF MHT, i realized something fishy. Look at this:

http://stat.coh2.hu/squad.php?filename=m1_81mm_mortar_squad_mp
http://stat.coh2.hu/squad.php?filename=m21_mortar_halftrack_squad_mp

They have the same weapons listed. Does this mean that USF MHT is also broken OP ATM ? (At least it doesn't get double stack of scatter through vet...)


I tested the two in a comp stomp. The mortars seem very similar but the infantry version vets up faster per kill. The kill numbers were pretty close until the infantry mortar hit vet 3 first, then it left the mht behind.

26 Jul 2016, 03:04 AM
#13
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post26 Jul 2016, 02:48 AMGrumpy


I tested the two in a comp stomp. The mortars seem very similar but the infantry version vets up faster per kill. The kill numbers were pretty close until the infantry mortar hit vet 3 first, then it left the mht behind.



they link to the same weapon but veterancy requirement and bonus are linked to the squad.

the 81mm mortar team have vastly superior veterancy
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