Allies unit performs good = time to nerf. Is that logic works in that case?
This is kind of how Relic has been balancing axis for the last year.
T-70 will perform good only if you mirco it constantly and do it very well, with all those pathfinding issues and other stuff. 1 mistake and it can be 2-shoted by AT/medium tank and you gonna lose 70 fuel, which is a lot. It also easy counters with mines, which both axis factions have.
You need to micro everything. Luchs will die to 3 zooks/piat pens and zooks/piat can be on all USF/UKF infantry.
That's how all light tanks in game works, actually. Nice firepower boost in medium game, with high risks of fast losing it without effective control.
Yes, it most definately is a glass cannon.
In my understanding - T-70 is pretty bad unit, cos it costs a lot, but it can't be used effectively and without risks in late, so it doesn't worth investments. Better save that 70 fuel, build T4 and call something, that will not only be effective right now, but will be effective later.
I know it's effective because I scramble to address it everytime I see it and it can easily cover it's own cost to produce.
Wait... there is no such units in T4... Ok, T-70 is fine then.
There is a new meta emerging in this game due to the recent changes, that punishes skipping light vehicles.
T70's power level to cost is completely fine you guys. It needs to cover 9-10 models (15-25MPish) to cover it's MP cost and, assuming 1 fuel=5 MP, another 10-15 models. Granted if it gets even one wipe on a vet'd squad I consider that an equal trade.