The thing about moving accuracy for armor
Posts: 260
I always considered it odd that most tanks sport 0.75 (was it?) while some had 0.5 instead. It's odd, since I always considered 0.75 a penalty that is much too gentle for what should be an important factor in armor micro. CoH2 had always been rather fussy about the whole shoot and scoot scenario by heavily reducing accuracy when doing so for infantry. I would have assumed the same for armor so as to encourage a playstyle where staionary units gain a great advantage at the cost of mobility, while swift flanks ultimately benefit when they get close enough to the point where accuracy is no longer an issue.
Anyone with better experience can tell me what exactly is the reason to why there is a disparity in the punishment of moving accuracy? It's just my opinion but if I had it my way, I would have just made it universally 0.5 unless it's a very particular unit that has a "gimmick" that boasts good moving accuracy.
Posts: 253
Posts: 1221 | Subs: 41
Cromwell got it because Cromwell was copypasted from USF Sherman and then modified. For Firefly and Comet the initial implementation without a projectile required overly high accuracy values because scatter shots would basically never do anything. The lack of projectile was eventually fixed due to various other issues with it, but the accuracy remained unchanged.
So yeah, might as well just say inconsistency.
Posts: 283
OKW Panther probably got it because OKW's units had to be better than their Ostheer counterparts in some way in the initial implementation.
It should be mentioned that the OKW Panther "only" has a 0.65 modifier (which is still better than the Ostheer's 0.5, but also lower than the usual 0.75 modifier the other "better" tanks get).
I'd also go with the option of power creep - which becomes obvious on the British vehicles. The Cromwell for example demonstrates that perfectly fine. Sure, people will now call me out on the "nerf" it recently received when it was brought en par to the other tanks in terms of target size, but that is just a lazy excuse to keep calling a tank that is better yet cheaper than the Ostheer Pansy IV balanced...
Posts: 1527
Permanently BannedPosts: 927
Posts: 1003
If it is problem, lets have all tanks the same modifier, but allies tanks then need the same armour as axis tanks (with fuel increase of course), rate of fire and speed.
Posts: 4474
Allies tanks have guns stabilizer and they fire while driving. Axis tanks allways stop before fire. In this reason have allies tanks in game better moving accuracy.hohoho you mean like Cromwell and comet tank are you gonna nerf them bro or are you gona delete your comments?
If it is problem, lets have all tanks the same modifier, but allies tanks then need the same armour as axis tanks (with fuel increase of course), rate of fire and speed.
Posts: 1527
Permanently Bannedhohoho you mean like Cromwell and comet tank are you gonna nerf them bro or are you gona delete your comments?
+1
Brit players will disagree with this proposal
Posts: 1003
hohoho you mean like Cromwell and comet tank are you gonna nerf them bro or are you gona delete your comments?
I still dont understand this trolls rage.
Relic almost ballanced all tanks. The only thing which tilts the game, ares big axis TD in large games (and only long games), but it's not a big problem.
I still have the same chance for winning both sides.
Why axis fanboys still whine and keep flame posts? They want to play this game alone?
Posts: 1527
Permanently Banned
I still dont understand this trolls rage.
Relic almost ballanced all tanks. The only thing which tilts the game, ares big axis TD in large games (and only long games), but it's not a big problem.
I still have the same chance for winning both sides.
Why axis fanboys still whine and keep flame posts? They want to play this game alone?
"Big Axis TDs" won't be in 1v1 games. In fact Ost players just stick to mediums since panther, as everyone agrees is trash and only a handful of docs have a tiger. So the allied player won't be facing the "big, scary axis tanks" when playing against Ost.
Posts: 1003
"Big Axis TDs" won't be in 1v1 games. In fact Ost players just stick to mediums since panther, as everyone agrees is trash and only a handful of docs have a tiger. So the allied player won't be facing the "big, scary axis tanks" when playing against Ost.
About big TD I wrote "in large games (and only long games)". 1v1 has its own mechanics, what I do not understand (I dont play 1v1)
And I prefer Panther before Tiger. But it is about style micros and everyone prefers something else.
Posts: 4474
seems like someone didn't see the charts this week maybe he will be surprised
I still dont understand this trolls rage.
Relic almost ballanced all tanks. The only thing which tilts the game, ares big axis TD in large games (and only long games), but it's not a big problem.
I still have the same chance for winning both sides.
Why axis fanboys still whine and keep flame posts? They want to play this game alone?
Posts: 1003
seems like someone didn't see the charts this week maybe he will be surprised
ahhhh, you think results, with players using USF exploit
And dont forget, OKW players must learn new builds and learn new infantry mechanics.
Posts: 50
The problem is once again with Brits, who have armor that is on a par with Axis. It's ridiculous that Comets and Cromwells have great accuracy on the move, while having attributes to be as good as their Axis counterparts anyway.
The Cromwell has always been insanely good value at 110 fuel, even with the recent nerf.
Livestreams
174 | |||||
7 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.614220.736+8
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
34 posts in the last month
Welcome our newest member, Xclusive
Most online: 2043 users on 29 Oct 2023, 01:04 AM