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Next patch opinions

28 Jun 2016, 20:49 PM
#21
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2



Then you should make them equal across the board. Some are free, other cost mp, some provides green cover, others provide garrison, etc.


:thumb:
28 Jun 2016, 21:45 PM
#22
avatar of Chet

Posts: 46

USF mortar not receiving an effectiveness nerf is ridiculous. Not much of a hot fix when the USF mortar still acts better than a vet 3 OST mortar without any veterancy.
28 Jun 2016, 22:42 PM
#23
avatar of Pedro_Jedi

Posts: 543

Old OKW with resource penalty. This "thing" that now responds as OKW is a shame of design.
29 Jun 2016, 02:52 AM
#24
avatar of Intelligence209

Posts: 1124

1. Fire and replace relic
2. remove zooks from rifles
3. either MT or rifles have smoke
4. give axis same crushing power
5. brace timer should be half
6. damage to brace should be 85%
7. no password protected trenches
8. fire the person resonsible for the USF motar. someone that stupid shouldnt be in that line of work
29 Jun 2016, 03:23 AM
#25
avatar of Mistah_S

Posts: 851 | Subs: 1

Old OKW with resource penalty. This "thing" that now responds as OKW is a shame of design.

Yeah, this faction has been troublesome to balance since it's introduction.

1. Fire and replace relic
2. remove zooks from rifles
3. either MT or rifles have smoke
4. give axis same crushing power
5. brace timer should be half
6. damage to brace should be 85%
7. no password protected trenches
8. fire the person resonsible for the USF motar. someone that stupid shouldnt be in that line of work

And then who will code and deploy these changes then?

29 Jun 2016, 04:30 AM
#26
avatar of Intelligence209

Posts: 1124


Yeah, this faction has been troublesome to balance since it's introduction.


And then who will code and deploy these changes then?



Anyone with the slightest clue of what their doing. You know. Cruzz, magnafleia, lol terrible spelling
29 Jun 2016, 06:15 AM
#27
avatar of Crumbum

Posts: 213

Basically just bring over more changes from the competitive mod, most importantly the changes to weak units like the wc51 and shitty doctrines like recon support etc.
29 Jun 2016, 06:25 AM
#28
avatar of Izzy

Posts: 5

jump backJump back to quoted post28 Jun 2016, 16:24 PMBudwise
Move USF Mortar to T1 and make it more or less equal to Soviet Mortar
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
Lets be serious. I like it, that ppl think about new stuff, nerfs, buffs, etc...but most of this is pur bullshit. Another slot to Volks? In my opinion, its much worrser than it was with shrecks. Vet 5 Volks easiely handle with BAR Rifles. Shrecks on Sturmpios? Bullshit! Why not something like a Tankhunter team in the T2 building? Maybe 4 man, shreck, able to lay tellers (like vCoH Panzerelite Tank Hunter Doctrin) for something around 350-400 mp?
29 Jun 2016, 06:57 AM
#29
avatar of NorthWestFresh

Posts: 317

Remove U.S. Mortar its an unnecessary redundant unit that the U.S. don't need and shouldn't have....
29 Jun 2016, 07:16 AM
#30
avatar of A big guy 4u

Posts: 168



With the resource penalty removed and the fuel costs for vehicles brought in line with other factions why shouldn't OKW get caches? The sturmpioneers need more things to do.:crazy:


Oh boy what blatant axis shilling.... you do realize that if OKW do get caches a 15 minute KT is not out of the ballpark right? And you do know that panther price increase, OKW normal resources have actually made their tanks CHEAPER right?
29 Jun 2016, 08:13 AM
#31
avatar of Zyllen

Posts: 770



Oh boy what blatant axis shilling.... you do realize that if OKW do get caches a 15 minute KT is not out of the ballpark right? And you do know that panther price increase, OKW normal resources have actually made their tanks CHEAPER right?


And the KT is a problem because? you can still get a KT in 10 min in 2vs2 games if the ostheer faction spams some chances or is luftwaffe supply doctrine.
29 Jun 2016, 08:18 AM
#32
avatar of Sumi808

Posts: 12

budwise idead about trenches is nice +1

fix penetration on isu - 152 AP shells and reduce reload time or cost

reduce cost of axis tier 4 units
29 Jun 2016, 08:36 AM
#33
avatar of vaka

Posts: 3

jump backJump back to quoted post28 Jun 2016, 16:24 PMBudwise
Move USF Mortar to T1 and make it more or less equal to Soviet Mortar
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed



So you actually want to see OKW win every game with these patch chnges :/
29 Jun 2016, 09:48 AM
#34
avatar of CartoonVillain

Posts: 474

Imo the solution to the OKW AT should be to copy what wehr has:
- unlock panzerfaust at tier 0.
- replace raketten with Pak 40 that unlocks when a truck is set up.

I'm all about the factions being different, but sometimes it's not a good idea. The raketten is one example of unit that doesn't know what it wants to be.
29 Jun 2016, 10:41 AM
#35
avatar of Stug life

Posts: 4474

I love how the admin get more response than me T_T
29 Jun 2016, 12:37 PM
#36
avatar of vietnamabc

Posts: 1063

Raketten should gets a bonus for hitting from camo from vet 0 like old Pak38, currently its greatest weakness is that you spend all the time making ambush and it just misses and gets slaughtered by Allied vehicles, give it current bonus for sneak att and replace the vet with TWP and it will scale up nicely till late games.
29 Jun 2016, 13:56 PM
#37
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

I love how the admin get more response than me T_T


30 Jun 2016, 03:22 AM
#38
avatar of Sumi808

Posts: 12

Bugsplats
dumpfile errors
disconnects


It has been over 3 years with this rubbish - fix your game!!!!!!!!!

Its rediculus that we have to que 10 minutes for a match to only have one of these 3 things happen to us in the loading screen or during an actual match.

Why your game got this crap but not blizzard or other games.

Learn how to do your job

How is Kyle, developers etc serioursly not aware of this?

If Kyle and others at relic are aware of this - Why you know your game has a problem and you CHOOSE not to fix it.

- make raken cheaper, other than that it appears "ok" as it is
1 Jul 2016, 22:13 PM
#39
avatar of hannibalbarcajr

Posts: 503

jump backJump back to quoted post28 Jun 2016, 18:08 PMBudwise
Also trenches should be neutral and garrisonable by any faction.


This so much. It's so dumb that anyone could ever build a trench in a spot and then simply walk out and leave knowing enemy can't use it against you. In COH1 at least Brits had to hit delete if they didn't want trench going to enemy which was also dumb but not as bad as current trenches with invisible lock
1 Jul 2016, 22:39 PM
#40
avatar of skemshead

Posts: 611



This so much. It's so dumb that anyone could ever build a trench in a spot and then simply walk out and leave knowing enemy can't use it against you. In COH1 at least Brits had to hit delete if they didn't want trench going to enemy which was also dumb but not as bad as current trenches with invisible lock


If trenches could be used by everyone then you have to give some thought to where you place them and if you over extend your decision bites you in the arse. Its core coh2 doctrine. But not anymore because the game has to be retard friendly. Don't want anyones feelings to get hurt because they can't master coh. Seriously, just fucking hell.

So much of what relic does is just short sighted and poorly thought out. Usf morter anyone. No one wanted a morter except retards that basically want everything ( but thats another thread ). And no one wanted a rapid fire morter where the second shell fires before the first one lands. And no one wanted more indirect fire before gren wiping was fixed.



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