Then you should make them equal across the board. Some are free, other cost mp, some provides green cover, others provide garrison, etc.
Next patch opinions
Posts: 2075 | Subs: 2
Posts: 46
Posts: 543
Posts: 1124
2. remove zooks from rifles
3. either MT or rifles have smoke
4. give axis same crushing power
5. brace timer should be half
6. damage to brace should be 85%
7. no password protected trenches
8. fire the person resonsible for the USF motar. someone that stupid shouldnt be in that line of work
Posts: 851 | Subs: 1
Old OKW with resource penalty. This "thing" that now responds as OKW is a shame of design.
Yeah, this faction has been troublesome to balance since it's introduction.
1. Fire and replace relic
2. remove zooks from rifles
3. either MT or rifles have smoke
4. give axis same crushing power
5. brace timer should be half
6. damage to brace should be 85%
7. no password protected trenches
8. fire the person resonsible for the USF motar. someone that stupid shouldnt be in that line of work
And then who will code and deploy these changes then?
Posts: 1124
Yeah, this faction has been troublesome to balance since it's introduction.
And then who will code and deploy these changes then?
Anyone with the slightest clue of what their doing. You know. Cruzz, magnafleia, lol terrible spelling
Posts: 213
Posts: 5
Move USF Mortar to T1 and make it more or less equal to Soviet MortarLets be serious. I like it, that ppl think about new stuff, nerfs, buffs, etc...but most of this is pur bullshit. Another slot to Volks? In my opinion, its much worrser than it was with shrecks. Vet 5 Volks easiely handle with BAR Rifles. Shrecks on Sturmpios? Bullshit! Why not something like a Tankhunter team in the T2 building? Maybe 4 man, shreck, able to lay tellers (like vCoH Panzerelite Tank Hunter Doctrin) for something around 350-400 mp?
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
Posts: 317
Posts: 168
With the resource penalty removed and the fuel costs for vehicles brought in line with other factions why shouldn't OKW get caches? The sturmpioneers need more things to do.
Oh boy what blatant axis shilling.... you do realize that if OKW do get caches a 15 minute KT is not out of the ballpark right? And you do know that panther price increase, OKW normal resources have actually made their tanks CHEAPER right?
Posts: 770
Oh boy what blatant axis shilling.... you do realize that if OKW do get caches a 15 minute KT is not out of the ballpark right? And you do know that panther price increase, OKW normal resources have actually made their tanks CHEAPER right?
And the KT is a problem because? you can still get a KT in 10 min in 2vs2 games if the ostheer faction spams some chances or is luftwaffe supply doctrine.
Posts: 12
fix penetration on isu - 152 AP shells and reduce reload time or cost
reduce cost of axis tier 4 units
Posts: 3
Move USF Mortar to T1 and make it more or less equal to Soviet Mortar
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
So you actually want to see OKW win every game with these patch chnges :/
Posts: 474
- unlock panzerfaust at tier 0.
- replace raketten with Pak 40 that unlocks when a truck is set up.
I'm all about the factions being different, but sometimes it's not a good idea. The raketten is one example of unit that doesn't know what it wants to be.
Posts: 4474
Posts: 1063
Posts: 2075 | Subs: 2
I love how the admin get more response than me T_T
Posts: 12
dumpfile errors
disconnects
It has been over 3 years with this rubbish - fix your game!!!!!!!!!
Its rediculus that we have to que 10 minutes for a match to only have one of these 3 things happen to us in the loading screen or during an actual match.
Why your game got this crap but not blizzard or other games.
Learn how to do your job
How is Kyle, developers etc serioursly not aware of this?
If Kyle and others at relic are aware of this - Why you know your game has a problem and you CHOOSE not to fix it.
- make raken cheaper, other than that it appears "ok" as it is
Posts: 503
Also trenches should be neutral and garrisonable by any faction.
This so much. It's so dumb that anyone could ever build a trench in a spot and then simply walk out and leave knowing enemy can't use it against you. In COH1 at least Brits had to hit delete if they didn't want trench going to enemy which was also dumb but not as bad as current trenches with invisible lock
Posts: 611
This so much. It's so dumb that anyone could ever build a trench in a spot and then simply walk out and leave knowing enemy can't use it against you. In COH1 at least Brits had to hit delete if they didn't want trench going to enemy which was also dumb but not as bad as current trenches with invisible lock
If trenches could be used by everyone then you have to give some thought to where you place them and if you over extend your decision bites you in the arse. Its core coh2 doctrine. But not anymore because the game has to be retard friendly. Don't want anyones feelings to get hurt because they can't master coh. Seriously, just fucking hell.
So much of what relic does is just short sighted and poorly thought out. Usf morter anyone. No one wanted a morter except retards that basically want everything ( but thats another thread ). And no one wanted a rapid fire morter where the second shell fires before the first one lands. And no one wanted more indirect fire before gren wiping was fixed.
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