Then you should make them equal across the board. Some are free, other cost mp, some provides green cover, others provide garrison, etc.
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Posts: 2075 | Subs: 2
Then you should make them equal across the board. Some are free, other cost mp, some provides green cover, others provide garrison, etc.
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Posts: 543
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Posts: 851 | Subs: 1
Old OKW with resource penalty. This "thing" that now responds as OKW is a shame of design.
1. Fire and replace relic
2. remove zooks from rifles
3. either MT or rifles have smoke
4. give axis same crushing power
5. brace timer should be half
6. damage to brace should be 85%
7. no password protected trenches
8. fire the person resonsible for the USF motar. someone that stupid shouldnt be in that line of work
Posts: 1124
Yeah, this faction has been troublesome to balance since it's introduction.
And then who will code and deploy these changes then?
Posts: 213
Posts: 5
Move USF Mortar to T1 and make it more or less equal to Soviet MortarLets be serious. I like it, that ppl think about new stuff, nerfs, buffs, etc...but most of this is pur bullshit. Another slot to Volks? In my opinion, its much worrser than it was with shrecks. Vet 5 Volks easiely handle with BAR Rifles. Shrecks on Sturmpios? Bullshit! Why not something like a Tankhunter team in the T2 building? Maybe 4 man, shreck, able to lay tellers (like vCoH Panzerelite Tank Hunter Doctrin) for something around 350-400 mp?
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
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Posts: 168
With the resource penalty removed and the fuel costs for vehicles brought in line with other factions why shouldn't OKW get caches? The sturmpioneers need more things to do.
Posts: 770
Oh boy what blatant axis shilling.... you do realize that if OKW do get caches a 15 minute KT is not out of the ballpark right? And you do know that panther price increase, OKW normal resources have actually made their tanks CHEAPER right?
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Move USF Mortar to T1 and make it more or less equal to Soviet Mortar
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
Posts: 474
Posts: 4474
Posts: 1063
Posts: 2075 | Subs: 2
I love how the admin get more response than me T_T
Posts: 12
Posts: 503
Also trenches should be neutral and garrisonable by any faction.
Posts: 611
This so much. It's so dumb that anyone could ever build a trench in a spot and then simply walk out and leave knowing enemy can't use it against you. In COH1 at least Brits had to hit delete if they didn't want trench going to enemy which was also dumb but not as bad as current trenches with invisible lock
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