OH is the only faction that your not able to blobb.
So you use combined arms
That becomes useless due to US turbo motar
UKF motar emplacements
Both of those 1 shot grens like clockwork
Both of those out range the OH motar and outperform it.
So as OH. You either gotta go doc for the MT
Or have a hero sniper that does enough damage to bleed the enemy.
But point is, is OH you MUST or you HAVE to do X otherwise is GG.
The funniest part is that OH has the smaller squad sizes yet they so weapon crew reliant. Always having to recrew and insta retreat due to having 1 man left over.
Unupgraded halftracks and Ostruppen help with that. The reinforcing halftrack is very important to Ostheer having any sort of field presence. What cripples Ostheer is that even if they win engagements, without a halftrack or command bunker, they are unable to stay on the field unless they are at full strength.
At least as SU I can merge some conscripts around to keep a full strength squad or two on the front.
Two 3 man gren squads are just waiting to get killed/retreated. If an Ostheer infantry squad other than Ostruppen loses a single member on any unit, they are incapable of recrewing any lost team weapons without sacrificing a squad.
IMO, Ostheer team weapons should be like USF vehicles. The squads should be able to abandon their team weapon. So if I recrew that MG42 with my 2man pios, they should be able to decrew it and drop it. (I've been trying to build this mechanic in a mod, but I only have a few hours a week to devote to CoH2.)
EFA only works with EFA, WFA only works with WFA, and Brits are
.
CoH1 and Opposing Fronts unfortunately suffered this exact same issue. They designed and balanced these factions without actually taking into account the existing factions and gameplay.