Regarding the Captain's Tier and it's unit selection for USF
Posts: 84
So with those problem stated above, i would like to propose a changes so that you can give both tier a reasonable uses.
For Lieutenant Tier the MG should switch with the AT Gun, while the Captain's AT Gun should switch to MG.
Even though Lieutenant have the AA Gun that could deal good enough damage to light vehicle, it couldn't handle any punishment from any AT Gun or Puma, making it more of a situational vehicle, and that Luch or 222 can just run towards where the gun couldn't point and just destroy it from there. But if the AT Gun was place together with the Lieutenant Tier, it could at least give cover to the AA Gun, granting more survival on the field.
And for Captain, if granted the MG uses, it could paired as an area denied space towards the inf, while the Stuart can still go around hunt any light vehicle or support any inf. on the ground.
Posts: 4630 | Subs: 2
1. Lt can already deal with Luchs.
2. Upgrade bazookas
Posts: 84
No.
1. Lt can already deal with Luchs.
2. Upgrade bazookas
You mean
Lt can deal with luch with bazooka, but since it can only carry 1, it's making it difficult to take it out before the luch destroys them. And if all inf. is carrying bazooka, the enemy will just respond with more anti. inf gun pointing at them.
Posts: 1891
.50 cal, M20 crew, and M15 all counter luches.
Stuart 60 muni ability needs change-other than that Captain tier is fine.
LT rise could use M15 price buff and M20 armor price buff.
USF is tricky to play as always but they are in a good spot now.
Posts: 17914 | Subs: 8
.50 cal counter luches.
I thing you're confusing .50 cal with AT gun here
Posts: 1891
I thing you're confusing .50 cal with AT gun here
.50 cal soft counters luchs and puma. (AT gun hard counters though.)
Hit a Luchs with an at nade and a .50 cal can finish it using AP rounds
Posts: 17914 | Subs: 8
.50 cal soft counters luchs and puma. (AT gun hard counters though.)
Hit a Luchs with an at nade and a .50 cal can finish it using AP rounds
Puma yes, Luchs, hardly.
16 dmg every burst is far from life threatening to 400hp unit. Just too much armor.
Posts: 673
There will be less problems with choosing between Capitan and Lieutenant tier and more complete midgame for USF.
Posts: 4474
kat play the game before you talk cal 50 pen round kill the luch ( it pen even the rear of p4 I was surprised when I killed it and so was my opponent)
I thing you're confusing .50 cal with AT gun here
Posts: 17914 | Subs: 8
kat play the game before you talk cal 50 pen round kill the luch ( it pen even the rear of p4 I was surprised when I killed it and so was my opponent)
About 1 per 5 bullets penns it from the front.
Its better for the rear as its 1 out of 3 on average.
But if you're losing, or even have P2 being threatened by .50 cal, you should learn some AI level micro.
Its soft AT performance sure was greatly improved, but its not the level of MG42 inc rounds, so don't make it sound like it is.
Posts: 4474
no I killed the luch use the pen ability it does wonders (and at vet 3 should get more pen but right now is bugged)
About 1 per 5 bullets penns it from the front.
Its better for the rear as its 1 out of 3 on average.
But if you're losing, or even have P2 being threatened by .50 cal, you should learn some AI level micro.
Its soft AT performance sure was greatly improved, but its not the level of MG42 inc rounds, so don't make it sound like it is.
Posts: 1063
Posts: 3103 | Subs: 1
Captain now does not have free zooks so I think the 2 RE model should change to Rifleman, so Captain won't be useless without upgrade, when Captain picks up weapons, it's pure RNG whether the Captain model or the RE model or the Rifleman model gets to use the weapon so changing Re model to Rifleman should reduce RNG involve.
The RE models are just visual, they actually use the same weapon as the Riflemen.
Posts: 1063
The RE models are just visual, they actually use the same weapon as the Riflemen.
Really then why bother with that model I've always feels weird Captain is the only squad in the game that has 3 types of models.
Also now USF got super mortar from T0 what's the point of Pack Howi now?
Posts: 3103 | Subs: 1
Really then why bother with that model I've always feels weird Captain is the only squad in the game that has 3 types of models.
Not really sure. Maybe they thought it'd make sense for the higher-ranked squad to be using more rear echelon men in their retinue because higher-rankers are farther from the frontlines, so they made it that LT's all Riflemen, Cap's half-and-half, and Major's all REs from that logic.
Posts: 1063
Not really sure. Maybe they thought it'd make sense for the higher-ranked squad to be using more rear echelon men in their retinue because higher-rankers are farther from the frontlines, so they made it that LT's all Riflemen, Cap's half-and-half, and Major's all REs from that logic.
So is there any differences between Lt, Cpt and Para/Ranger's Thompson?
Posts: 3103 | Subs: 1
Pretty sure the officers use a less powerful version than the Paras'. The close DPS for the Paras' is about 30% better, the mid DPS is way better (over twice as much at range 20) and the far DPS is about 40% better.
So is there any differences between Lt, Cpt and Para/Ranger's Thompson?
Posts: 1891
Puma yes, Luchs, hardly.
16 dmg every burst is far from life threatening to 400hp unit. Just too much armor.
I understand what you're saying, an anti infantry vehicle does (and should, by cost/utility) beat a infantry hardcounter/light soft counter support team.
But the small damage it does do forces the Luchs to focus on the HMG or move, basically protecting the rifles. Plus with how AOE suppression works now it's possible to damage Luchs and suppress Volks at the same time. Like the relationship between .50 cal and luchs is like sturms and the flame engie clowncar
Plus with the removal of Shreks and new OKW goodies Luchs isn't a requirement anymore imo
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