You have to rekt me once more
Sure man, whatever. Already owned you yesterday.
![<444>_<444> <444>_<444>](/images/Smileys/dry.gif)
Posts: 794
You have to rekt me once more
Sure man, whatever. Already owned you yesterday.
Posts: 708 | Subs: 1
Posts: 420
Posts: 297
Posts: 17914 | Subs: 8
Posts: 474
It's going to be so entertaining when I wake up tomorrow morning and see all the wehraboos crying their little eyes out because they have to change their play style up and use anti guns - and volks into king tiger isn't winning them games anymore.
Then they will cry about how OP USF is and then they will go on coh2charts.com and pull the win percentage and show it as proof...only to have conveniently forgot how OKW was up to 90% win percentage...and when that was going down, it was a "l2p" issue.
Hahahahahahahahah. The roller coaster ride of coh continues.
Posts: 621
Posts: 88
I'm ok with other so-called "nerf" on OKW but I can't stand that Medics and Repair are no longer free...
OKW need to pay 400mp and 55fuel for a medic station
Posts: 393
Ths usf mortar is a copy of wehr mortar only. If it was op, then wehr mortar would be op too.
Posts: 17914 | Subs: 8
"USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2." - Cruzz
Posts: 2115 | Subs: 1
My favourite part: "The distance volks are supposed to excel at". Lmao. As if you go to wikipedia and look up Volksgrenadiers and it says they were 5 man squads excelling at far range combat.
They are supposed to excel at far range with Kar98ks. Obviously if you're upgrading them with StG44s they aren't supposed to excel at long range anymore lmao.
Also, do some research before you post. "zero improvement at long range" - if you saw Cruzz's post, you would have seen that Volk Kar98 DPS at close and far range is 3.46 and 1.81 respectively. The DPS of StG44 for close and far range is 8.14 and 2.4 respectively. A DPS of 1.81 to 2.4 is an increase of 32%. Hardly "zero".
Posts: 194
How about free nade, free at snare and free free weapon package which others upgrade for them all ?
Posts: 88
So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?
I'm ok with Vet 1 Faust if u can change that for me
No Fuel and Muni cache are with Vet 5. You can change that too if you want.
Posts: 1605 | Subs: 1
So basically even a light car can end the game now.
- STG Sidegrade: Around %20 increased damage @ close range and zero improvement at long range, the distance volks are supposed to excel at. You shouldn't pay 60 munis just to get two downgraded versions of sturmpioneers MP44s. They already got 4, and for free.
For whom it may concern, June 22 patch thingies:
DPS changes:
Code
Volk STG:
1: volksgrenadier_mp44_smg_mp 8.14 5.62 2.4
1: volksgrenadier_kar_98k_rifle_mp 3.46 2.7 1.81
Reference:
1: assault_pioneer_mp44_smg_mp 11.85 5.69 1.92
Range: 10 20 35
DPS change on model with StG: +135% +108% +33%
Total DPS:
5 x kar_98k_rifle_mp 17.3 13.5 9.05
3 x kar_98k_rifle_mp 10.38 8.1 5.43
2 x mp44_smg_mp 16.28 11.24 4.8
3 x kar_98k_rifle_mp + 2 mp44_smg_mp 26.66 19.34 10.23
Total squad DPS change: +54% +43% +13%
Posts: 17914 | Subs: 8
So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?
I'm ok with Vet 1 Faust if u can change that for me
No Fuel and Muni cache are with Vet 5. You can change that too if you want.
Posts: 1605 | Subs: 1
Posts: 116
Permanently BannedPosts: 2066
Posts: 4630 | Subs: 2
Mods, please, change topic name:
OKW can be killedI gotin less than 5 minutes
Thanks.
Posts: 742 | Subs: 1
How about free nade, free at snare and free free weapon package which others upgrade for them all ?
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