You have to rekt me once more
Sure man, whatever. Already owned you yesterday.
OKW can be killed in less than 5 minutes
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Posts: 17914 | Subs: 8
#adapt
or
#extinct
Posts: 474
It's going to be so entertaining when I wake up tomorrow morning and see all the wehraboos crying their little eyes out because they have to change their play style up and use anti guns - and volks into king tiger isn't winning them games anymore.
Then they will cry about how OP USF is and then they will go on coh2charts.com and pull the win percentage and show it as proof...only to have conveniently forgot how OKW was up to 90% win percentage...and when that was going down, it was a "l2p" issue.
Hahahahahahahahah. The roller coaster ride of coh continues.
At least it will shut all you allied fanboys up since now OKW has at least 1 unit that is not the most OP thing in the entire universe. Oh wait, it won't.
Posts: 621
I complained about it during the Balance Preview/Warspoils Beta testing phase ffs
Posts: 88
I'm ok with other so-called "nerf" on OKW but I can't stand that Medics and Repair are no longer free...
OKW need to pay 400mp and 55fuel for a medic station
How about free nade, free at snare and free free weapon package which others upgrade for them all ?
Posts: 393
Ths usf mortar is a copy of wehr mortar only. If it was op, then wehr mortar would be op too.
"USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2." - Cruzz
Posts: 17914 | Subs: 8
"USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2." - Cruzz
That means vet3 bonus is applied by default instead of vet for the range.
Posts: 2115 | Subs: 1
My favourite part: "The distance volks are supposed to excel at". Lmao. As if you go to wikipedia and look up Volksgrenadiers and it says they were 5 man squads excelling at far range combat.
They are supposed to excel at far range with Kar98ks. Obviously if you're upgrading them with StG44s they aren't supposed to excel at long range anymore lmao.
Also, do some research before you post. "zero improvement at long range" - if you saw Cruzz's post, you would have seen that Volk Kar98 DPS at close and far range is 3.46 and 1.81 respectively. The DPS of StG44 for close and far range is 8.14 and 2.4 respectively. A DPS of 1.81 to 2.4 is an increase of 32%. Hardly "zero".
good one
Posts: 194
How about free nade, free at snare and free free weapon package which others upgrade for them all ?
So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?
I'm ok with Vet 1 Faust if u can change that for me
No Fuel and Muni cache are with Vet 5. You can change that too if you want.
Posts: 88
So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?
I'm ok with Vet 1 Faust if u can change that for me
No Fuel and Muni cache are with Vet 5. You can change that too if you want.
I didnt understand you. Someone said okw has to pay for medic (like everybody else does) i told that okw didnt have to pay for other weapon which everybody still does. SO you tell me to change soething? I already said its asymetric if you mean that. Its so silly to say okw pays that for medic it cost for tier, before the patch no one was crying about tier cost for medic now this paying become for only medic? That truck provide you only healing? But other factions pay that for ONLY HEALING. Its so pointless to compare thesee.
Posts: 1605 | Subs: 1
So basically even a light car can end the game now.
- STG Sidegrade: Around %20 increased damage @ close range and zero improvement at long range, the distance volks are supposed to excel at. You shouldn't pay 60 munis just to get two downgraded versions of sturmpioneers MP44s. They already got 4, and for free.
For whom it may concern, June 22 patch thingies:
DPS changes:
Code
Volk STG:
1: volksgrenadier_mp44_smg_mp 8.14 5.62 2.4
1: volksgrenadier_kar_98k_rifle_mp 3.46 2.7 1.81
Reference:
1: assault_pioneer_mp44_smg_mp 11.85 5.69 1.92
Range: 10 20 35
DPS change on model with StG: +135% +108% +33%
Total DPS:
5 x kar_98k_rifle_mp 17.3 13.5 9.05
3 x kar_98k_rifle_mp 10.38 8.1 5.43
2 x mp44_smg_mp 16.28 11.24 4.8
3 x kar_98k_rifle_mp + 2 mp44_smg_mp 26.66 19.34 10.23
Total squad DPS change: +54% +43% +13%
Math is hard.
Posts: 17914 | Subs: 8
So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?
I'm ok with Vet 1 Faust if u can change that for me
No Fuel and Muni cache are with Vet 5. You can change that too if you want.
Chill dude, you're losing your shit over OKW special snowflake time being finished.
These side upgrades were a matter of "WHEN", not "IF" after the resource penalty removal.
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Thanks.
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Permanently BannedPosts: 2066
The only problem I have is the insane fuel cost for getting healing.
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Mods, please, change topic name:
OKW can be killedI got in less than 5 minutes
Thanks.
+1
Posts: 742 | Subs: 1
How about free nade, free at snare and free free weapon package which others upgrade for them all ?
Like Free crew repair, Free hoorah, Free Merge, Free medic upgrades on squads, Free At snare, Able to have 2 weapons in weapons armory
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