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russian armor

Bugs after June 21 patch

22 Jun 2016, 15:51 PM
#61
avatar of Gdot

Posts: 1166 | Subs: 1

Please refrain from these poor balance statements:

"But the allies won the war!"

"Axis we're OP for 'x' amount of time"

"Remember the kubelwagen!"


22 Jun 2016, 16:22 PM
#62
avatar of wake6830

Posts: 17

The "W" hotkey does not work to upgrade OKW sturmpios with shreks. You have to manually click the shrek upgrade button.
22 Jun 2016, 16:27 PM
#63
avatar of __deleted__

Posts: 4314 | Subs: 7



No, must be your connection I think


but never happen before
22 Jun 2016, 16:42 PM
#64
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post22 Jun 2016, 00:22 AMArnoLaz
These bugs... all in all great bug, but sometimes it feels developers are so lazy, they dont test a shit - looking on Lefh (lol, not even testing about 5vet, and Volks seem more viable with 3 star vet now ;D, when they get vet 4, just send em to die)


These bugs also partially are caused by the engine right? CoH2 has been using the same engine since coh1 and coh2 has many more features than coh1 ever did. So kind of take that into consideration along with the developers' amount of slothfulness.
22 Jun 2016, 17:21 PM
#65
avatar of Obersoldat

Posts: 393



These bugs also partially are caused by the engine right? CoH2 has been using the same engine since coh1 and coh2 has many more features than coh1 ever did. So kind of take that into consideration along with the developers' amount of slothfulness.


Yes the Essence engine is so advanced that it should have automatically detected the LeFH as a OKW unit, and add random vet 4/5 bonuses to it :sibHyena:
22 Jun 2016, 18:02 PM
#66
avatar of Hauken
Donator 22

Posts: 35

As much as I love coh 2 I've just about had it with all the problems each patch has. :gimpy:

I think right now the best they can do is get professionals back in the team and seal coh 2 with a final patch and leave it. :loco:

Btw good job to the coh 2 community beta testing relics patch as always, i admire coh 2's effort in making it the best game we all want it to be. B-)
22 Jun 2016, 18:13 PM
#67
avatar of RedT3rror

Posts: 747 | Subs: 2

jump backJump back to quoted post22 Jun 2016, 15:51 PMGdot
Please refrain from these poor balance statements:

"But the allies won the war!"

"Axis we're OP for 'x' amount of time"

"Remember the kubelwagen!"




Actually, I find those points legit for pointing out the hypocritical stance of those "balance experts".
22 Jun 2016, 19:00 PM
#68
avatar of GreyKnight93

Posts: 84

Have you guys notice the MG42 bug where the suppression rate is really high even though the minimum range between my units and that mg doesn't met?

Vehicle Path Finding is incorrect as at times ... why does it love to show it's ass towards the path where it shouldn't be doing so.

And at times where i notice that the usf receive several nerf, dunno whether is intended or not. The Bar is not performing well in terms of anti inf, (Maybe is just me, need more testing) and the Captain somehow died much faster than usual.
22 Jun 2016, 19:09 PM
#69
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

LandM should be under because has '8CP'

22 Jun 2016, 19:57 PM
#70
avatar of Scaletta

Posts: 24



Wasn't there a change in the preview mod that lowered the cost of the KT to 280 fuel (even for the first one)? It was in the notes somewhere for the preview mod, but not for the final patch.


can you quote that part for me, because I don't remember it exists. Thanks.
22 Jun 2016, 20:01 PM
#71
avatar of Obersoldat

Posts: 393



can you quote that part for me, because I don't remember it exists. Thanks.


I also remember this price decrease but cant seem to find it in preview notes, must have not make it to live version just as medium crush removed etc..
22 Jun 2016, 21:00 PM
#72
avatar of CartoonVillain

Posts: 474



can you quote that part for me, because I don't remember it exists. Thanks.


Either they stealth removed it or I imagined it. :(
aaa
22 Jun 2016, 21:11 PM
#73
avatar of aaa

Posts: 1487

I don´t know if you encountered this bug or no, but I get disconected almost every match and it cannot be problem because my net is 100% fine and I have like 40 ping ALWAYS when I play league for example.

LELIC :*(


it can be a problem with your broken pc or whatever but not the patch since no one disconnects
22 Jun 2016, 21:31 PM
#74
avatar of strafniki

Posts: 558 | Subs: 1

lel, i have played some games today. but i didnt encounter these bugs yet. this is really entertaining. and embarrassing. lelic pls..
22 Jun 2016, 21:45 PM
#75
avatar of Jespe

Posts: 190

Was Comet insta spotting ostheer snipers before this patch?
From about the range where sniper can see the comet?
22 Jun 2016, 22:13 PM
#76
avatar of Speculator

Posts: 157

Inconsistency with OKW unit spawning

Raketenwerfer - Spawns offmap
Le.IG - Spawns from Battlegroup Headquarters
Obersoldaten - Spawns from Schwerer Panzer Headquarters
22 Jun 2016, 22:46 PM
#77
avatar of Obersoldat

Posts: 393

Inconsistency with OKW unit spawning

Raketenwerfer - Spawns offmap
Le.IG - Spawns from Battlegroup Headquarters
Obersoldaten - Spawns from Schwerer Panzer Headquarters


It is intented that units spam from their corresponding building, dont know if its intented that rakketen spams from offmap though.
22 Jun 2016, 22:47 PM
#78
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post22 Jun 2016, 21:45 PMJespe
Was Comet insta spotting ostheer snipers before this patch?
From about the range where sniper can see the comet?


Tank commander upgrade makes them decloak cloaked units from max range (dont know exact numbers), dont ask me why but this is intented.
22 Jun 2016, 22:51 PM
#79
avatar of Scaletta

Posts: 24



Either they stealth removed it or I imagined it. :(




I also remember this price decrease but cant seem to find it in preview notes, must have not make it to live version just as medium crush removed etc..


I didn't remember where KT reduced the price. Hence the confusion.

Also did anyone check if the LeIG gun has its vet 2 width while using attack ground (like 3 times bigger than it normally did at vet 0)?
22 Jun 2016, 23:35 PM
#80
avatar of Virtual Boar

Posts: 196

the 81mm mortar is inexcusable or did they send staff of to go work on that Dawn of Moba 3 (starcraft edition) abomination?

Lelic please.
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