Login

russian armor

Bugs after June 21 patch

22 Jun 2016, 06:42 AM
#21
avatar of Dominik

Posts: 4

I don't think the coaxial turret on the t-34/76 fires. Can someone confirm this? I may just be using the unit improperly but I can't get the turret coax to fire.


can comfirm that. only hull mg is firing. Hold Fire NOT enabled.
22 Jun 2016, 07:06 AM
#22
avatar of Dangerous-Cloth

Posts: 2066

We tested this for almost 3 months. They tested this for almost 3 months. None of these bugs were present in the preview mod. How on earth do we have this nonsense again?
22 Jun 2016, 07:09 AM
#23
avatar of CartoonVillain

Posts: 474

Not sure if anyone know this but if you call a second KT out of the field, it's price will be reduced by 30 fuel, which is 720/280 instead of 720/310


Wasn't there a change in the preview mod that lowered the cost of the KT to 280 fuel (even for the first one)? It was in the notes somewhere for the preview mod, but not for the final patch.
22 Jun 2016, 07:10 AM
#24
avatar of Kamzil118

Posts: 455

We tested this for almost 3 months. They tested this for almost 3 months. None of these bugs were present in the preview mod. How on earth do we have this nonsense again?

I think Relic is trolling us.
22 Jun 2016, 07:34 AM
#25
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

jump backJump back to quoted post22 Jun 2016, 06:42 AMDominik


can comfirm that. only hull mg is firing. Hold Fire NOT enabled.


You sure? Pretty sure the tracers are still there and damage will be applied. The main issue, which was in the previous build, was is there is no sound effects when the coaxial fires.
22 Jun 2016, 08:31 AM
#26
avatar of ImSkemo

Posts: 444

Is this a bug ???
if you start repairing tank with 1 man squad and reiforce nearby the reinforced squad member just spawns and stares at the poor chap repairing tank.. i dont remember this before ( the reinforced member would immediately join his fellow squad mates in repairing tank)

and USF mortar hold fire will bug out if you use On me ability on captain.. its like it shows its holding fire in icon but it fires.. and when it shows its free it will hold fire.. something weird.. if you use on me twice it will reset to normal..
22 Jun 2016, 08:38 AM
#27
avatar of Hikuran

Posts: 194

And another one, not a bug but still annoying

The hotkey for Sturmpionier to build le.FH18 is R, same as Roadblock.
Pls fix
22 Jun 2016, 08:45 AM
#28
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post22 Jun 2016, 08:31 AMImSkemo
Is this a bug ???
if you start repairing tank with 1 man squad and reiforce nearby the reinforced squad member just spawns and stares at the poor chap repairing tank.. i dont remember this before ( the reinforced member would immediately join his fellow squad mates in repairing tank)

and USF mortar hold fire will bug out if you use On me ability on captain.. its like it shows its holding fire in icon but it fires.. and when it shows its free it will hold fire.. something weird.. if you use on me twice it will reset to normal..


Dont know if this bug is caused by the June 21 patch, can someone confirm?
22 Jun 2016, 08:59 AM
#29
avatar of The amazing Chandler

Posts: 1355



Dont know if this bug is caused by the June 21 patch, can someone confirm?

I think it was a bug about a year ago but they fixed it. I guess it came back :thumbsup:
22 Jun 2016, 09:24 AM
#30
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

JohnSmith: my game crashes everytime i recrew a USF mortar with Sturmpios

JohnSmith: I killed it, wanted to grab it for myself to deny opponent. Game crashed. Tried again out of curiosity, crashed again. Doesn't crash against AI.

22 Jun 2016, 09:41 AM
#31
avatar of Dangerous-Cloth

Posts: 2066

JohnSmith: my game crashes everytime i recrew a USF mortar with Sturmpios

JohnSmith: I killed it, wanted to grab it for myself to deny opponent. Game crashed. Tried again out of curiosity, crashed again. Doesn't crash against AI.



I can confirm. Game crashes upon recrewing USF mortar with Sturmpioneers. Relicccc...
22 Jun 2016, 09:45 AM
#32
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36



I can confirm. Game crashes upon recrewing USF mortar with Sturmpioneers. Relicccc...


"JohnSmith: I can't seem to make the game crash with recrewing sturmpios on usf mortars anymore in automatch. Damn. Not sure what caused it. Further investigation needed."

Hm maybe its a 50 % Chance or something^^
22 Jun 2016, 10:00 AM
#33
avatar of Hikuran

Posts: 194

Is vanilla USF mortar designed to out-range leIG (both USF's and OKW's) or it's just a bug?
22 Jun 2016, 10:02 AM
#34
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post22 Jun 2016, 10:00 AMHikuran
Is vanilla USF mortar designed to out-range leIG (both USF's and OKW's) or it's just a bug?


Its bugged
22 Jun 2016, 10:05 AM
#35
avatar of Earth

Posts: 99

Hey, at least now you can go to your player card directly. :luvDerp: (Changed with the Warspoils upgrade that you couldn't go to your playercard even if you clicked it, it would send you to leaderboards then you had to click on the playercard tab again.)
22 Jun 2016, 10:10 AM
#36
avatar of Australian Magic

Posts: 4630 | Subs: 2

Relic, can you finally fix that Brits' emplacement are not shown in "Match stats"? Even OKW flak emplacement has its place there but Pit, Bofors and Pounder don't and you end up with 90K damage but stats show for example only 50k becasue your units are missing.
22 Jun 2016, 10:10 AM
#37
avatar of Dangerous-Cloth

Posts: 2066



"JohnSmith: I can't seem to make the game crash with recrewing sturmpios on usf mortars anymore in automatch. Damn. Not sure what caused it. Further investigation needed."

Hm maybe its a 50 % Chance or something^^


I have tried it 7 times now, 3 times it crashed, 4 times it didn't. My Spios didn't have the shreck upgrade the 3 times it crashed.
22 Jun 2016, 10:26 AM
#38
avatar of Waffaru

Posts: 56

Inconsistency: Forward Observation Officer's Concentrated Sexton Barrage-ability description states that each available sexton will fire a 5 high-explosive shells at target, while in reality it fires 8 (due to the fact that the ammount of shells got increased with the update).

Additionally, if I recall correctly, the airbust shell veterancy ability still fires five shells.

22 Jun 2016, 10:31 AM
#39
avatar of über alles

Posts: 85

Relic should remove this patch, insanely bugged.
Some things never change with Relic, pro dev
22 Jun 2016, 10:59 AM
#40
avatar of __deleted__

Posts: 4314 | Subs: 7



I can confirm. Game crashes upon recrewing USF mortar with Sturmpioneers. Relicccc...


sounds like axis winning strat ;)
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

857 users are online: 857 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49113
Welcome our newest member, Dedek545
Most online: 2043 users on 29 Oct 2023, 01:04 AM