Bugs after June 21 patch
Posts: 393
-USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2. (found by Cruzzi)
-OKW LeFH has 3 levels of veterancy.
-B4 cost 30 popcap.
-Game crashes if you reinforce USF mortar with sturmpioneers. Only works in automatch, mutiple people have this problem. (found by: JohnSmith)
-Volks that are vet 4 can only use their faust for one more time (then the faust icon disappears).
-Sturmpioneers can get: Shreck, flamethrower, and sweeper on one squad (found by: Waffaru)
-Second KT called in is 720/280 instead of 720/310 (found by: Scaletta)
-Kubelwagen still has engine damage after being repaired to full health by MechHQ Pios
http://imgur.com/Peljzis (found by: AtomicRockets)
Inconsistenties:
-Captain's upgrade for one zooka has same hotkey as move attack command ("A"). (found by: Frost)
-MG34 still uses MG42 icon from preview mod (found by: Alexx994)
-The hotkey for Sturmpionier to build le.FH18 is R, same as Roadblock. (found by: Hikuran)
- Forward Observation Officer's Concentrated Sexton Barrage-ability description states that each available sexton will fire a 5 high-explosive shells at target, while in reality it fires 8 (found by: Waffaru)
Mines inflict inconsistent or poor suppression on squads. (found by Cyanara):
https://www.coh2.org/topic/53908/testing-how-mines-work-in-the-new-patch/post/545592
-Schu mines inflict very little suppression. You have to hit more than one in rapid succession to actually become suppressed.
-TM-35 mines will often suppress a squad with a single hit, but then sometimes won't for no apparent reason.
-USF M5 mines don't appear to inflict any suppression.
-Soviet sniper squads also appear to only ever lose one model, while other snipers can still die outright to a mine.
More bugs & inconsistenties found by Cruzz:
https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/545404
Bugs not confirmed yet, that its caused by June 21 patch:
-If you repair a tank while reinforcing your pioneers they newly reinforced pioneers dont repair the tank (supposed to be fixed in the past but is back now)
Thread will be updated if we find more..
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Posts: 194
Our test show Volks above Vet 1 will have chances losing Faust ability
Posts: 30
Posts: 236
makes 2v2s a nightmare more than they were.
Posts: 276
Is this new to the patch or should i just wait?
EDIT: nevermind wew
Posts: 3
Posts: 542 | Subs: 1
Fastest firing mortar LUL
Half the scatter of any other mortar LUL
let the spam begin.
(not sure if bug or relic balance)
Posts: 88 | Subs: 1
Posts: 5
I don't think the coaxial turret on the t-34/76 fires. Can someone confirm this? I may just be using the unit improperly but I can't get the turret coax to fire.
Confirmed, coaxial machinegun not fires on 76 and 85.
Posts: 53
Confirmed, coaxial machinegun not fires on 76 and 85.
Dat buffed t34-76 AI capability
Posts: 4630 | Subs: 2
Confirmed, coaxial machinegun not fires on 76 and 85.
Did you check out if priority was on?
Posts: 85
Yes you are right
Posts: 542 | Subs: 1
GrW 34 fires faster and the same distance, have you done some tests? Cos I did
No, i assumed Cruzz' was right (link). Did you use autofire or barrage?
Posts: 85
No, i assumed Cruzz' was right (link). Did you use autofire or barrage?
It's my fault, cruzz is right, i hope that's a bug...
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