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russian armor

Bugs after June 21 patch

21 Jun 2016, 22:15 PM
#1
avatar of Obersoldat

Posts: 393

Bugs after 21 June patch:


-USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2. (found by Cruzzi)

-OKW LeFH has 3 levels of veterancy.

-B4 cost 30 popcap.

-Game crashes if you reinforce USF mortar with sturmpioneers. Only works in automatch, mutiple people have this problem. (found by: JohnSmith)

-Volks that are vet 4 can only use their faust for one more time (then the faust icon disappears).

-Sturmpioneers can get: Shreck, flamethrower, and sweeper on one squad (found by: Waffaru)

-Second KT called in is 720/280 instead of 720/310 (found by: Scaletta)

-Kubelwagen still has engine damage after being repaired to full health by MechHQ Pios
http://imgur.com/Peljzis (found by: AtomicRockets)


Inconsistenties:

-Captain's upgrade for one zooka has same hotkey as move attack command ("A"). (found by: Frost)

-MG34 still uses MG42 icon from preview mod (found by: Alexx994)

-The hotkey for Sturmpionier to build le.FH18 is R, same as Roadblock. (found by: Hikuran)

- Forward Observation Officer's Concentrated Sexton Barrage-ability description states that each available sexton will fire a 5 high-explosive shells at target, while in reality it fires 8 (found by: Waffaru)

Mines inflict inconsistent or poor suppression on squads. (found by Cyanara):

https://www.coh2.org/topic/53908/testing-how-mines-work-in-the-new-patch/post/545592

-Schu mines inflict very little suppression. You have to hit more than one in rapid succession to actually become suppressed.

-TM-35 mines will often suppress a squad with a single hit, but then sometimes won't for no apparent reason.

-USF M5 mines don't appear to inflict any suppression.

-Soviet sniper squads also appear to only ever lose one model, while other snipers can still die outright to a mine.

More bugs & inconsistenties found by Cruzz:

https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/545404


Bugs not confirmed yet, that its caused by June 21 patch:

-If you repair a tank while reinforcing your pioneers they newly reinforced pioneers dont repair the tank (supposed to be fixed in the past but is back now)


Thread will be updated if we find more..
21 Jun 2016, 22:53 PM
#2
avatar of Butcher

Posts: 1217

The Panzerfaust deletes itself on Volks. I made a thread because I saw this here too late.
21 Jun 2016, 23:42 PM
#3
avatar of Percieis

Posts: 55

Another thing is that it looks like the US mortar doesn't actually get a range bonus at vet 3, as in its barrage range is not updated.
22 Jun 2016, 00:22 AM
#4
avatar of ArnoLaz

Posts: 266

These bugs... all in all great bug, but sometimes it feels developers are so lazy, they dont test a shit - looking on Lefh (lol, not even testing about 5vet, and Volks seem more viable with 3 star vet now ;D, when they get vet 4, just send em to die)
22 Jun 2016, 00:45 AM
#5
avatar of Zyswen

Posts: 149 | Subs: 1

fix the dem volks faust >:(
22 Jun 2016, 01:13 AM
#6
avatar of Hikuran

Posts: 194

Not just the Vet 4 Volks
Our test show Volks above Vet 1 will have chances losing Faust ability
22 Jun 2016, 01:15 AM
#7
avatar of garmeth06

Posts: 30

I don't think the coaxial turret on the t-34/76 fires. Can someone confirm this? I may just be using the unit improperly but I can't get the turret coax to fire.
22 Jun 2016, 02:31 AM
#8
avatar of __deleted__

Posts: 236

Hate USF mortar
makes 2v2s a nightmare more than they were.
22 Jun 2016, 03:08 AM
#9
avatar of RealName

Posts: 276

I've won a 2v2 recently, but there was a message that said one of the players are taking awhile for the match results to load (something along those lines). The win has not been recorded on my stats for awhile now...

Is this new to the patch or should i just wait?

EDIT: nevermind wew
22 Jun 2016, 03:35 AM
#10
avatar of Alexx994

Posts: 3

The MG34 in the OKW T0 has his own icon from the old commander abilities as a call in... why are we still seeing the MG42 icon? minor bug but still makes no sense
22 Jun 2016, 04:46 AM
#11
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

106 range on the USF mortar LUL (same as 120)
Fastest firing mortar LUL
Half the scatter of any other mortar LUL

let the spam begin.

(not sure if bug or relic balance)
22 Jun 2016, 05:21 AM
#12
avatar of Schmitz

Posts: 88 | Subs: 1

I think the Stumpio isn't a bug - remember sappers can get sweeper, and 2 piats/2 brens/ bren and piat.
22 Jun 2016, 05:22 AM
#13
avatar of Advisor

Posts: 5

I don't think the coaxial turret on the t-34/76 fires. Can someone confirm this? I may just be using the unit improperly but I can't get the turret coax to fire.


Confirmed, coaxial machinegun not fires on 76 and 85.
22 Jun 2016, 05:26 AM
#14
avatar of Adviser

Posts: 53

jump backJump back to quoted post22 Jun 2016, 05:22 AMAdvisor


Confirmed, coaxial machinegun not fires on 76 and 85.

Dat buffed t34-76 AI capability:snfPeter:
22 Jun 2016, 05:27 AM
#15
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post22 Jun 2016, 05:22 AMAdvisor


Confirmed, coaxial machinegun not fires on 76 and 85.


Did you check out if priority was on?
22 Jun 2016, 05:52 AM
#17
avatar of über alles

Posts: 85

ok nvermind xD
Yes you are right
22 Jun 2016, 06:03 AM
#18
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1



GrW 34 fires faster and the same distance, have you done some tests? Cos I did


No, i assumed Cruzz' was right (link). Did you use autofire or barrage?
22 Jun 2016, 06:03 AM
#19
avatar of Scaletta

Posts: 24

Not sure if anyone know this but if you call a second KT out of the field, it's price will be reduced by 30 fuel, which is 720/280 instead of 720/310
22 Jun 2016, 06:04 AM
#20
avatar of über alles

Posts: 85

jump backJump back to quoted post22 Jun 2016, 06:03 AMLümmel


No, i assumed Cruzz' was right (link). Did you use autofire or barrage?


It's my fault, cruzz is right, i hope that's a bug...
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