Lol ever used Guards? I'm pretty sure though he was referring to the toggle of the minesweeper and the schrek.
Lets face it: PTRS is not real AT in this game. Definitely not in the same hard AT class as shreck, zook or PIAT.
Posts: 2885
Lol ever used Guards? I'm pretty sure though he was referring to the toggle of the minesweeper and the schrek.
Posts: 1664
For once I agree with medhood that the side tech is indeed overpriced in my opinion, as well as the MG34 not being T0 which is complete and total bullshit, the Brits and Wehr can both do T0 MG strats while OKW can't because...?
Posts: 294 | Subs: 1
sturmpioneer blobs will be new thing possibly
Posts: 3145 | Subs: 2
Because... they have a vehicle that can cap 15% faster and an AT gun both in the HQ.
Posts: 611
Aside from the Kubel being an annoying early harassment unit that is obsolete after you hit the mid game and more powerful units start to hit the battle and the raketen being the lesser of all AT guns in the entire game, well, except for the Soviet M42 that's just complete shit... I don't really see the relativity here, I need an early suppression platform, plus you guys were the same ones crying for asymmetrical balance, you know, not everybody being the same... what happened to that? IT DOESN'T FUCKING WORK, THAT'S WHAT. And no, I'm not flaming you or anybody, I'm just saying, making everybody different doesn't mean it's practical or fun, and more often than not it's a bad decision to make.
Posts: 3145 | Subs: 2
Okw cannot have a t0 mg for the same reason usf can't either, it would be batshit op. End of story.
Posts: 611
The MG34 is already a T0 MG in the update, it just requires tech and you're basically sacrificing your T0 production and was already basically possible with the doctrines, well, at least in custom games with High Resources. But I don't see the Brits or Wehr being OP, Brits just have problems dislodging garrisons while USF have smoke and Soviets also have flamethrowers and mortars, Wehr has rifle grenades and mortars while OKW has the Sturmpioneers and Volk flamegrenades, so no, I wouldn't say it would be batshit OP plus you don't have any evidence to prove what you're saying, as I don't either since I already made it in my mod but it uses an entirely different balance than the vanilla game.
Posts: 213
Posts: 3145 | Subs: 2
I am aware the mg is t0 and requires tech but as i am typing on a phone i didn't bother with an indepth post.
The reason for delaying the okw mg with tech is to avoid situations where you have an mg/sp combo at the start of the game. It is almost with monotonous regularity that okw sends Spio to allies cutoff at the start of the game (1v1).
That in itself is annoying but it would be broken if okw could build 2 mgs, sending them straight to allies cutoff while the kubel cruises around capping everything, then following up with fast luchs which allies cannot counter or at the very least are forced to go at gun because okw has totally dominated the opening.
Posts: 2066
Posts: 1248
Posts: 621
Lol ever used Guards? I'm pretty sure though he was referring to the toggle of the minesweeper and the schrek.
Posts: 1664
Aside from the Kubel being an annoying early harassment unit that is obsolete after you hit the mid game and more powerful units start to hit the battle and the raketen being the lesser of all AT guns in the entire game, well, except for the Soviet M42 that's just complete shit... I don't really see the relativity here, I need an early suppression platform, plus you guys were the same ones crying for asymmetrical balance, you know, not everybody being the same... what happened to that? IT DOESN'T FUCKING WORK, THAT'S WHAT. And no, I'm not flaming you or anybody, I'm just saying, making everybody different doesn't mean it's practical or fun, and more often than not it's a bad decision to make.
Posts: 70
Posts: 374
sturmpioneer blobs will be new thing possibly
Posts: 3602 | Subs: 1
I see your point but what you're explaining here is still some situation or scenario made up in your head, not in the actual game so you're not 100% sure how things will play out. Now if we could only experiment with it and see the actual results maybe it would prove both of us wrong, who knows, but until then I suggest you don't feel so sure that this will be the exact thing that will happen, the new patch changes a lot of things, maybe the next one will change them up even more.
Posts: 3145 | Subs: 2
Holy run-on sentence Batman!
You accuse "you guys" of begging for asymmetric balance and then go on to say you're not flaming anyone.
This is a mess.
Posts: 3145 | Subs: 2
If you can't see how this would be a problem, the issue on your side. There is nothing to experiment when it is already experimented in teamgame OKW+Wehrm sending SP+HMG42 to take a point. Nothing Allied can produce that early can break this combo.
But in teamgame we are not talking about cutoff but usually fuel point and this mean the rest of the map is safe and free.
The rest of the map when your cutoff is taken doesn't really matter...
Posts: 2075 | Subs: 2
Posts: 168
raketen is not a real option as an at gun and lose vs almost any tank from the front ( let's not talk about the cetaur 2 burst and is dead while centaur still 3/4 hp)
44 | |||||
17 | |||||
49 | |||||
23 | |||||
5 | |||||
5 | |||||
4 | |||||
1 | |||||
1 | |||||
0 |