Similar stuff was happening in CoH1 also. When your codebase is basically previous game with some graphic improvements you will have same bugs.
Seems like lulic is incompetent or they just dont care since they milk this game a lot. Plan was to release OP commanders so they milk some dollars from players.
They initially planned on 3 commanders per faction, just as in Vcoh. Each commander would change the look of the HQs and would give you acces to, I assume, the different units (that are now all spread out in commanders) via teching. There is some great early concept art in this thread about this.
https://www.coh2.org/topic/49516/good-rejected-things-in-coh-2/post/495726
By the time THQ was dying (and this was obvious for a few months), I think they had no choice but to release a game that was nowhere near finished and they had to dump a lot of their early designs and ideas etc. This is why for example the coh2 vanilla factions are so simply designed compared to some of the WFA factions and the Brit faction. They had to rush everything and keep it simple in order for them to get it working in time, which eventually they failed at lol.
When Sega took over coh2, then we got the bullshit dlc lunacy.