False. Target tables can go against individual unit types for select weapons.
Well then put them forth rather than hiding them.
As for the patch, I think the Quality of Life improvements are greatly needed though. I'm pretty sure if we can't agree with my balance ideas, we can at least agree with units not being blocked by flags, having force reload and non-RNG AA.
i remember they adding target table for snipers(?) or something. have they used it on any other units ever since? have you?
So are these changes live now, in live game or the preview mod?
21st
Major:
His 60 muni arty, from patch preview, is quite effective.
This is the biggest change for me because this buff to the major will give player a huge incentive to use major for other reason(s) than just a FRP. Now finally, there will be a worthy opportunity cost for USF's FRP. one down, 2 to go...
INF spawning from tech bldg.
this is a slap in the face to 3v3+ players TBH. and 2v2 players to somewhat. in Rails and Metal, I like to rush for the right fuel as a team in the beginning. Now that can't happen. and neither can players change trheir spawn point mid game. This is HUGE for a slight acceleration of early game.