Teller mines should have more health
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"my explosive explodes when explosives explode on it"
i am reading that correctly am i not...
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In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
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Try not standing on top of your own mines.
But I heard that standing on your mines will make your units invincible if they dont die
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But I heard that standing on your mines will make your units invincible if they dont die
I've heard that standing on your own mines can make your units jump higher.
Posts: 1044 | Subs: 1
I've heard that standing on your own mines can make your units jump higher.
I think they should make mines 60 muni movable Goliaths that have nukes in them
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I've heard that standing on your own mines can make your units jump higher.
they do jump higher.
about 200 feet higher before scattering themselves over a wide area
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Haven't seen trolling this good in ages now.
In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
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Permanently BannedHaven't seen trolling this good in ages now.
In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
How is this L2P. I'm a level 12-13 Ostheer player.
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and 1200 for sov and shue mines
btw it would be good that they have 20 mm canon on top of it
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I think 1770 HP for teller would be enough
and 1200 for sov and shue mines
btw it would be good that they have 20 mm canon on top of it
If something has 1770HP it deserves 88mm gun
@OP mines generally explode when pressure of the ground over them is more than set value. This value must be high enough not to allow soldiers trigger it, but allow tanks and heavy vehicles. In game, even light cars trigger mines so it is set really low. Do you really think that mortar shell exploding doesn't create enough pressure to trigger such mine? How stupid would it look like if such shell, that not only pressures ground like a tank, but also creates crater deeper than the usual depth of mine placing wouldn't trigger mine it hits? Think about it.
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standing on your mines will make your units invincible
Confirmed. Once killed can't be killed again!
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Permanently Banned
If something has 1770HP it deserves 88mm gun
@OP mines generally explode when pressure of the ground over them is more than set value. This value must be high enough not to allow soldiers trigger it, but allow tanks and heavy vehicles. In game, even light cars trigger mines so it is set really low. Do you really think that mortar shell exploding doesn't create enough pressure to trigger such mine? How stupid would it look like if such shell, that not only pressures ground like a tank, but also creates crater deeper than the usual depth of mine placing wouldn't trigger mine it hits? Think about it.
If you want realism, a panther should one shot a sherman. That's not the point. In the game, a panther will still easily have the advantage over a sherman but you won't lose the sherman in the blink of an eye. Same should go for these expensive mines.
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If you want realism, a panther should one shot a sherman. That's not the point. In the game, a panther will still easily have the advantage over a sherman but you won't lose the sherman in the blink of an eye. Same should go for these expensive mines. Stray mortar shells killing it is not rewarding the Ost player for putting down mines. Though I'd be perfectly fine with s-mines being set off.
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How is this L2P. I'm a level 12-13 Ostheer player.
Lvl 13 is nice but making mines indetructable (and best undetectable) wont make you any better.
Try to post some replays in state office forum and we will help you to get better. I dont think problem is in mines
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Permanently Banned
Lvl 13 is nice but making mines indetructable (and best undetectable) wont make you any better.
Try to post some replays in state office forum and we will help you to get better. I dont think problem is in mines
Noob question: What is a player card and how do I post it?
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