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russian armor

Teller mines should have more health

15 Jun 2016, 02:28 AM
#1
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Sick and tired of having my tellers get oneshotted by a stray mortar shell where the opponent obviously didn't see the mine. If he wants to use a mortar to clear it out, I think two shells would be reasonable since blind fire will usually not hit the same location twice. Secondly, the difference between attack ground and attack units is very annoying since if a tank shoots at a unit standing on the teller, the teller automatically explodes. Same recommendation, increase the health of the teller to withstand a maingun shot so that it takes two shots to destroy the mine. Ostheer really depends on those damn tellers.
15 Jun 2016, 02:30 AM
#2
avatar of lanciano

Posts: 210

16 Jun 2016, 05:26 AM
#3
avatar of thedarkarmadillo

Posts: 5279

is this a serious post?
"my explosive explodes when explosives explode on it"
i am reading that correctly am i not...
16 Jun 2016, 05:58 AM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

Try not standing on top of your own mines.
16 Jun 2016, 07:01 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Haven't seen trolling this good in ages now.

In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
16 Jun 2016, 07:06 AM
#6
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Try not standing on top of your own mines.


But I heard that standing on your mines will make your units invincible if they dont die
16 Jun 2016, 07:09 AM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1



But I heard that standing on your mines will make your units invincible if they dont die


I've heard that standing on your own mines can make your units jump higher.
16 Jun 2016, 07:15 AM
#8
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



I've heard that standing on your own mines can make your units jump higher.



I think they should make mines 60 muni movable Goliaths that have nukes in them
16 Jun 2016, 07:18 AM
#9
avatar of Aerohank

Posts: 2693 | Subs: 1

Maybe give Panzergrenadiers the option to rocket-jump over walls.
16 Jun 2016, 09:12 AM
#10
avatar of Firesparks

Posts: 1930



I've heard that standing on your own mines can make your units jump higher.


they do jump higher.

about 200 feet higher before scattering themselves over a wide area
16 Jun 2016, 12:32 PM
#11
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post16 Jun 2016, 07:01 AMKatitof
Haven't seen trolling this good in ages now.

In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
16 Jun 2016, 14:41 PM
#12
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
I don't stand on mines, I briefly moved my unit over them.
16 Jun 2016, 14:45 PM
#13
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
jump backJump back to quoted post16 Jun 2016, 07:01 AMKatitof
Haven't seen trolling this good in ages now.

In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.


How is this L2P. I'm a level 12-13 Ostheer player.
16 Jun 2016, 14:56 PM
#14
avatar of some one

Posts: 935

I think 1770 HP for teller would be enough
and 1200 for sov and shue mines

btw it would be good that they have 20 mm canon on top of it
16 Jun 2016, 15:00 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885

I think 1770 HP for teller would be enough
and 1200 for sov and shue mines

btw it would be good that they have 20 mm canon on top of it


If something has 1770HP it deserves 88mm gun :snfAmi:

@OP mines generally explode when pressure of the ground over them is more than set value. This value must be high enough not to allow soldiers trigger it, but allow tanks and heavy vehicles. In game, even light cars trigger mines so it is set really low. Do you really think that mortar shell exploding doesn't create enough pressure to trigger such mine? How stupid would it look like if such shell, that not only pressures ground like a tank, but also creates crater deeper than the usual depth of mine placing wouldn't trigger mine it hits? Think about it.
16 Jun 2016, 15:33 PM
#16
avatar of Hater

Posts: 493


standing on your mines will make your units invincible

Confirmed. Once killed can't be killed again!
16 Jun 2016, 15:51 PM
#17
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


If something has 1770HP it deserves 88mm gun :snfAmi:

@OP mines generally explode when pressure of the ground over them is more than set value. This value must be high enough not to allow soldiers trigger it, but allow tanks and heavy vehicles. In game, even light cars trigger mines so it is set really low. Do you really think that mortar shell exploding doesn't create enough pressure to trigger such mine? How stupid would it look like if such shell, that not only pressures ground like a tank, but also creates crater deeper than the usual depth of mine placing wouldn't trigger mine it hits? Think about it.


If you want realism, a panther should one shot a sherman. That's not the point. In the game, a panther will still easily have the advantage over a sherman but you won't lose the sherman in the blink of an eye. Same should go for these expensive mines.
16 Jun 2016, 15:52 PM
#18
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


If you want realism, a panther should one shot a sherman. That's not the point. In the game, a panther will still easily have the advantage over a sherman but you won't lose the sherman in the blink of an eye. Same should go for these expensive mines. Stray mortar shells killing it is not rewarding the Ost player for putting down mines. Though I'd be perfectly fine with s-mines being set off.
16 Jun 2016, 15:58 PM
#19
avatar of __deleted__

Posts: 4314 | Subs: 7



How is this L2P. I'm a level 12-13 Ostheer player.


Lvl 13 is nice but making mines indetructable (and best undetectable) wont make you any better.

Try to post some replays in state office forum and we will help you to get better. I dont think problem is in mines ;)
16 Jun 2016, 16:32 PM
#20
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


Lvl 13 is nice but making mines indetructable (and best undetectable) wont make you any better.

Try to post some replays in state office forum and we will help you to get better. I dont think problem is in mines ;)

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