We Want Your Feedback!
Greetings Commanders!
We are in the final stages of determining what changes outlined in the May Balance Preview Mod will make it into the live game. Based off forum feedback and survey results, we’ve pinpointed 8 potentially controversial changes that we would like your help determining if they are positive changes for the game or not. Your feedback is important to us so please take a few minutes of your time to fill out the final Balance Preview Mod Survey by clicking the link below. All those that complete the survey will also be entered into a draw to win FREE DLC such as Commanders, Skins, and more!
Click here to take the survey!
Thank you for your time!
Sincerely,
Relic Entertainment
Balance Preview Mod Survey Version 2
![avatar of nigo](/images/avatars/MAJ_Pope.png?updated=1428069544)
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Link to the survey, not sure if it works for everyone
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Edit: Nevermind, now it works.
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+1 to the OKW change though, Volks just feel so much more natural (and a lot more fun) to use with the STG upgrade.
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Posts: 446 | Subs: 2
I found it pretty interesting that the "most controversial" list included the the Captain Bazooka change and Goliath-Emplacement Damage both of those seemed like no-brainers to me.
Probably because they switched around the order of the responses
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![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
![:( :(](/images/Smileys/sad.gif)
![avatar of Crystal](/uploads/avatar/15033.png?updated=1435867919)
Posts: 97
Huh, they don't actually have a section for Volks StG's. I guess they're not planning on keeping those
Or maybe the reverse. They will keep it, so no need to ask about it
![:p :p](/images/Smileys/tongue.gif)
But yeah, i would feel sad too if they remove it.
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
Posts: 875 | Subs: 2
I didn't play a lot, but from what I did play, I can safely say I've had more fun with BP OKW than I ever did previously. I love that they can have real infantry instead of panzerschreck meat-shields.
Same for me.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
Or maybe the reverse. They will keep it, so no need to ask about it
Haha, lets hope.
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
You don't want to integrate that into the live version.
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![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
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![avatar of DaciaJC](/uploads/avatar/15650.jpg?updated=1440308649)
Posts: 73
And remove the Attack ground ability from ATs. Buildings should be countered by arty.
But attack ground is not used solely for attacking buildings. I wouldn't even say it's an issue in the first place, to be honest.
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I love how there is a 'improved capability' option for OKW AT capability without schrecks. (Maybe talking about panzerfaust? Not sure.)
It's the raketenwerfer buffs u_u
![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
And remove the Attack ground ability from ATs. Buildings should be countered by arty.
![](https://media.giphy.com/media/glmRyiSI3v5E4/giphy.gif)
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It's the raketenwerfer buffs u_u
![](https://www.coh2.org/file/11783/sure-it-will.png)
I'm leaning towards dramatically increase IMO.
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
I'm leaning towards dramatically increase IMO.
Less shrecks means less vehicles cause less vehicles can do the same job.
Also why they made asking question where they want answer and then they gave you options yes, i have no opinion, no ...
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