Off to salvage and hold thumbs to get enough to buy pershing and calli.
i am the only one to think that "Daily Loot Limit" is stupid ?
Posts: 742 | Subs: 1
Off to salvage and hold thumbs to get enough to buy pershing and calli.
Posts: 367
i am the only one to think that "Daily Loot Limit" is stupid ?
Posts: 978
That are twelve games per day. I think that is enough. That´s about 6-8 hours of playtime every day I would estimate. I´m also more curious how they are going to find out who scripted their bulletins and who didn´t.
i am the only one to think that "Daily Loot Limit" is stupid ?
Posts: 742 | Subs: 1
it is there only becouse there are chater making mods to get alot ofm supplies
Posts: 15
Posts: 1585 | Subs: 1
Posts: 2635 | Subs: 4
Permanently BannedPosts: 1705
Posts: 328
Pls give more veto for maps and where OPTIMIZATION from Road map.
Posts: 446 | Subs: 2
OPTIMIZATION from Road map.
Posts: 960
Optimization is not going to happen.
It's simply not.
Posts: 315
Posts: 1248
Yea, at this point people really need to lower the expectations of this ever happening. Look at what we know: performance is bad in late-game, large unit count situations and it utilizes only one core (mostly).
What's causing that? Well, it's not a multi-threaded application. Unlike a lot of other things (say, performance being bad on specific maps), this is a problem that comes from the core engine design. You don't really go around re-writting core engine systems (i.e. making it multi-threaded, which in itself is VERY hard) years after release. The chances of breaking something are just too high to warrant the risk, and the effort required will never be repaid via increased sales.
Seriously: They could pay 1 programmer for 1 year to fix the engine, and that would cost over $100k just in salar0y (note: it would require more than 1 guy). Even if the end result was "CoH2 now runs 1000x faster: 60fps on Pentium 3 & Geforce 4 systems", it would still not result in enough sales to justify the investment.
They could realistically improve the renderer, but that's only really going to improve FPS in GPU-bound situations, which are pretty rare in CoH2.
/edit
That said, they could easily fix the awful main-menu framerate problems by ditching (what I'm guessing) is some sort of flash/scaleform based UI.
Posts: 1708 | Subs: 2
That said, they could easily fix the awful main-menu framerate problems by ditching (what I'm guessing) is some sort of flash/scaleform based UI.
Posts: 414
Posts: 39
Posts: 871
Posts: 39
Did you farm warspoils at all?
Posts: 414
Anyone had bug like this?
I have 0 currency but all my duplicates were gone before I could salvage them. Inventory is still at 578/1000. Any help?
Posts: 1063
Yep, I had a message about farming after I updated COH2. But it didn't mention that Relic gonna remove all my duplicates for doing that
44 |