-Move VET2 to VET1(SOV/WER) for more speed repair, so it is something more accessible.
This is probably THE best solution here.
Hell, I would even give up flares and medkits for that
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-Move VET2 to VET1(SOV/WER) for more speed repair, so it is something more accessible.
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Idea 2)
Decrease the repair speed of all WFA factions and lower the increased amount by Minesweeper, vehicle crews etc.
This would lead to more tactical depth (IMO) because heavy damaged vehicles stay out of the field for a longer time (Just like the current Ostheer Tiger).
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It's an example of powercreep that needs to be dealt with. You don't fix the problem by inflating the other factions.
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I'm more a fan of an action packed CoH2 than a slow paced ded game.
Fast repairs for everyone. Don't touch the other 3 factions.
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Not 30 seconds, but with 2 vet3 sweeper SPIOS and a teched repair truck, it should take 1 minute at max. See, that is a hefty investment on repairs alone.
Yes. The alternative we have here is the tiger/IS2 situation, it takes up to 5 minutes to bring these cats back into the match.
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Currently 10% HP King Tiger with Mech and 2x vet 3 SPIOS needs 23secs to be 100% HP.
10% Tiger with 2x vet 2 Pios need 47secs to be 100%HP.
Of course with sweeper upgrade.
It's too much in favour of WFA and Brits since Pios and CE are real investment for repairs (+way longer repairs) while Spios, RE and RE have also great battle utility so they are not "one-way" investments.
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Also if you got a kt down to 5 hp and dont manage to finish it off, either bad luck or bad play.
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