The point was to show how ridiculous the buff is the Su-85 gets at vet 2. It´s not only a super strong vehicle that excels in speed, range of the gun, vision range, price. No, it also get´s superb veterancy bonuses. That´s for me the reason to almost never ever build StuGs. You FEED VET to the Su-85 and you can´t flank it. Hell, you can barely even shoot back at it if it reverses.
stugs would be fine if they just had the same range as the su85. they get damage reduction buff at vet 2 which is also very handy, and the shock crew at vet 1. Problem is the su85 snipes them before they can hit back. Now im not saying stugs should "counter" su-85's but to make an example battle:
lets take 3 stugs(285 fuel total) vs 2 su85's(230 fuel total).
(not taking teching fuel into account)
in a "vacuum environment", this should result in a close fight imo, slightly favouring the stugs(55 more fuel. again not sure what teching fuel prices add up to).
SU85 cone sight is stupid and should just be removed/reduced/moved to vet 1/made to cost munitions and be timed.
The reasoning behind comparing stug vs su85 is that both are medium tank hunters, and should perform similiarly at least in game. Now i know that germans also get panthers and the su85 is the russians' non-doctrinal answer to panthers, but su85 shouldnt counter ALL german armor. Currently SU85 is russians' counter to german t3, t4, and even tigers. Only the elefant reliably counters su85. Remember that russians can also counter panthers and tigers with t34 ram+zis.
At the moment the german player needs superior micro skill to be able to deal with su85's and on some maps (pripyat especially) it is a bitch to flank su85's.
I find the only way i win vs su85 is to just skip all tanks and go for elefant, but its not really a fun way to play and being forced to play like this by one non-doctrinal unit that gets built nearly every game is dumb.
We will have to see how the changes in the next patch affects everything.