That's not the part you weren't explaining. You said it was incorrect that handheld at is prevented from firing when a tank is pushing the infantry squad(s) around. Please explain that. I understand the point you think I didn't follow. This was a different point. If you mean to say that two AT squads split apart prevents one from being crushed and therefore allows one to still fire its schrek, how is that more risky than staying away from the crush and BOTH schreks going off?
Was clearly refering to the risk factor in pushing infantry, which is what your post is about.
I was talking about this from the perspective of the tank driver not the blobber. Read again if you must. Point is it's less risky to dive in for the crush against infantry handheld At than it is to stay put, or in some circumstances to try and leave the scene.
And I'm saying that is completely wrong.
Of course that is wrong. You realize tanks can outrange Panzerschrecks, right? If you are kiting and get hit with the Schreck you can just back out. If you get up close to push and crush it will take all of your micro focused on moving one tank while there is a whole map to focus on. There is also being at point blank which all but guarantees the shots will connect, the fact that you could mess up and have the infantry still shoot at you, the chance of running into a mine, snare, or other AT by pushing deeper, and being within the firing range of the AT for longer is obviously more dangerous. Your comparison is ridiculous, that's why I thought you didn't need me to explain to you why it was wrong.