JLI don't have nade but have boby trap and sprint the nade are doctrinal ability they need to wait for them
Jager light infantry doesn't pop out from buildings with infiltration grenades ready to be thrown. So i see no point for falls to exit from buildings with their bundle grennades ready. It's not quite right.... Same should be appicable to all units that exist from buildings and can throw grenades, no matter if we speak about falls, partisans or whatever.
Week 3 Update to the Balance Mod
30 May 2016, 10:58 AM
#141

Posts: 4474
30 May 2016, 11:24 AM
#142

Posts: 2636 | Subs: 17
Jager light infantry doesn't pop out from buildings with infiltration grenades ready to be thrown. So i see no point for falls to exit from buildings with their bundle grennades ready. It's not quite right.... Same should be appicable to all units that exist from buildings and can throw grenades, no matter if we speak about falls, partisans or whatever.
That's the best solution to infiltration cheese imo.
However, I would go one step further:
- Infiltration units spawn with pistols and no access to their abilities (nades, snares, etc)
- The units need to purchase a (free) upgrade before they can access their guns
- Falls/JLI gain a crappy form of stealth at Vet0, so that they have an equal chance of infiltrate + research their upgrades.
That way you get both infiltration play (requires pre-planning now), and infiltration counterplay (patrolling, if your faction has no access to garrison destruction abilities).
30 May 2016, 15:14 PM
#143


Posts: 3103 | Subs: 1
That's the best solution to infiltration cheese imo.
However, I would go one step further:
- Infiltration units spawn with pistols and no access to their abilities (nades, snares, etc)
- The units need to purchase a (free) upgrade before they can access their guns
- Falls/JLI gain a crappy form of stealth at Vet0, so that they have an equal chance of infiltrate + research their upgrades.
That way you get both infiltration play (requires pre-planning now), and infiltration counterplay (patrolling, if your faction has no access to garrison destruction abilities).
I LIKE IT.
Some of them might need cost changes as well in compensation of not being based around lolcheese anymore, but an excellent concept.
30 May 2016, 16:23 PM
#144


Posts: 1276
#makecrushgr8again
2 Jun 2016, 06:33 AM
#145


Posts: 985 | Subs: 2
We are nearly set to release the War Spoils Update live. Unless there are any unexpected delays, release notes for this update are scheduled to go up by the end of this week.
The next balance update that will incorporate many of the changes outlined in the May Balance Preview Mod is scheduled to be released closer to the end of the month.
Forums Source
The next balance update that will incorporate many of the changes outlined in the May Balance Preview Mod is scheduled to be released closer to the end of the month.
Forums Source
2 Jun 2016, 07:15 AM
#146

Posts: 125
Quality of Life
Developer Comments: We are adding a hold fire toggle button so the Sherman Bulldozer doesn’t fire at units that is unintended.
• Added Hold Fire
And this is not added to all tanks because ??
2 Jun 2016, 07:18 AM
#147

Posts: 17914 | Subs: 8
And this is not added to all tanks because ??
Because other tanks either can damage what they shoot at(dozer can't even hit armor),
other tanks shot much faster(like command p4),
other tanks already have hold fire vs infantry(AT oriented and generalists).
2 Jun 2016, 07:24 AM
#148

Posts: 125
Because other tanks either can damage what they shoot at(dozer can't even hit armor),
other tanks shot much faster(like command p4),
other tanks already have hold fire vs infantry(AT oriented and generalists).
Meh...prioritize vehicles disables MGs.
And I still can't hold fire against tanks if I want to.
Many battles come down to the last shot, and I would really like to have control
over when that shot will be fired, like after I stopped to aim,
or when not to be fired, like when I want to disappear in the fog of war.
But one would bet you already knew that.
2 Jun 2016, 07:42 AM
#149

Posts: 4630 | Subs: 2
Meh...prioritize vehicles disables MGs.
And I still can't hold fire against tanks if I want to.
Many battles come down to the last shot, and I would really like to have control
over when that shot will be fired, like after I stopped to aim,
or when not to be fired, like when I want to disappear in the fog of war.
But one would bet you already knew that.
Yes and no.
You must try it but if you hild fire and the upgrade MG or upgrade MG and then hold fire, the MG will work with one option and won't work with second. Dont rememeber which way is correct one. Try it yourself.
2 Jun 2016, 23:16 PM
#150

Posts: 70
I think all units should have nades/etc start their cooldown on spawn but that's just me.
Would eliminate alot of the issues that come up with panic-falls / party-sans
Would eliminate alot of the issues that come up with panic-falls / party-sans
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
Last Thursday, 04:31 AM

Last Thursday, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
Last Monday, 02:46 AM

Last Monday, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
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