Royal Engineers are op
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Their flamethrower does more damage vs bulidings then other flamethrowers
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More news at 11.
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T1 units are stronger then T0 units.
More news at 11.
T1 penals stronger than T2 PGrens.
More news at 12.
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T1 penals stronger than T2 PGrens.
More news at 12.
Sure they are champ
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Just don't do hard drugs anymore
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Sure they are champ
Just don't do hard drugs anymore
Haven't you played the preview?
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Haven't you played the preview?
Is the preview 100% confirmed to go life as it is?
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Plus, the relation between PGs and penals is exactly the same as between rifles and SPs.
Rifles cost less, yet they often win, unless SPs jump them from behind los blocker.
Lets also ignore the "adaptable inf in multirole tier vs AI specialist in AI specialist tier" thing as well
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Is the preview 100% confirmed to go life as it is?
Plus, the relation between PGs and penals is exactly the same as between rifles and SPs.
Rifles cost less, yet they often win, unless SPs jump them from behind los blocker.
Lets also ignore the "adaptable inf in multirole tier vs AI specialist in AI specialist tier" thing as well
I hope most of goes life.
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I thought non-upgraded PGs were elite anti-infantry units, just like penals
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I hope most of goes life.
Me too
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I thought non-upgraded PGs were elite anti-infantry units, just like penals
Possible shrecks provide too much utility
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Outcome still purely depends on the distance they start engagement.
If its on far, on the open, don't expect much from PGs.
Aaaand now I'll just cut it, because it kind of side-tracked from the T1 more expensive unit>T0 cheaper, starter unit being OP thing
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Me too
Possible shrecks provide too much utility
Outcome still purely depends on the distance they start engagement.
If its on far, on the open, don't expect much from PGs.
Aaaand now I'll just cut it, because it kind of side-tracked from the T1 more expensive unit>T0 cheaper, starter unit being OP thing
Well, we are on the same side here.
Tho I'd add Royal engies are cost effective, not OP
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T1 units are stronger then T0 units.
...
That is not very accurate...currently in live Grenadiers(T1) loses to riflemen(T0) and to I.S.(T0)
Penals (T1) lose to SP(T0). Tier is one factor, cost is another.
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-Reinforcement cost reduction at vet3 IS OP.
OP: while the subject is valid, next time try to raise the quality of the opening post.
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Why do good balance suggestions have such little support and the bad balance suggestions get a wall of text in their OP?
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