1 For God sake, why was it garbage!? It was interesting, worked good with faction mechanics and it was veeery nice balanced.
2 I don't understand people here. vCoH's veterancy was bad, uniqe interesting doctrines like Elite or SU Industry were bad, Coldtech was bad... Everything, that made that game interesting and cool is bad.
1- As it has been explained before: if we talk about vcoh, it was "fine" on 1v1, anything above was broken. Veterancy also had different power levels. Brit/PE fomented blobbing, and you know the opinion of everyone about blobbing.
Been different, doesn't necessarily mean BETTER.
2- P2W is bad. The problem is not the concept rather than the implementation.
Elite: instead of giving x amount of XP for certain fuel + mp it should had been.
-For X amount of resources, for Y amount of time, units gain Z% more xp through combat. It foments aggression and the opponent has tool to counter it (stalling).
-Upgrade a unit: increase mp drain but unit gains vet faster.
The point is, veterancy MUST be gained, not bought. Regarding the Tiger Ace, it should cost mp and fuel, no drain, more popcap, maybe start with the increased vet2 range and utility/aura/skills oriented.
Industry:
Toggle with a long cooldown upon deactivation.
Coldtech:
I will remark, the idea is not BAD. How they implemented it was atrocious. It was a half baked concept just to sell more copies. See it as "levolution". I'll like seeing it back IF: