(may preview post first update) okw early game
16 May 2016, 01:23 AM
#21

Posts: 875 | Subs: 2
The OKW AA Half-track and the 2 cm flak emplacement definitely need buffs. I'd suggest giving the AA Half-track increased health and a quicker setup time. The 2 cm flak emplacement shouldn't be able to be de-crewed. I'd rather keep the AA Half-track primarily AI & AA rather than all of the above. Either way, sturmpios + raketen + volk snare = enough AT.
16 May 2016, 02:19 AM
#22

Posts: 207
The OKW AA Half-track and the 2 cm flak emplacement definitely need buffs. I'd suggest giving the AA Half-track increased health and a quicker setup time. The 2 cm flak emplacement shouldn't be able to be de-crewed. I'd rather keep the AA Half-track primarily AI & AA rather than all of the above. Either way, sturmpios + raketen + volk snare = enough AT.
+1 Very good ideas
16 May 2016, 02:22 AM
#23

Posts: 1930
/fixed4u
On topic:
We all remember old good times (right after Soviet tech overhaul) when Soviet M5/M17 shred both infantry and light vehicles like 222.
OP basically wants an anti-everything unit which is obviously bad design.
the 37mm on the US AAHT have 35 penetration as well, and that unit is significantly more mobile due to the .50cal back up. A penetration buff and shorter setup is not going to make the okw AAHT better than the US AAHT.
16 May 2016, 06:25 AM
#24

Posts: 708 | Subs: 1
Bofors is a hard counter to all light vehicles.
OKW free aa emplacement hard counter to medium tanks than.
16 May 2016, 07:37 AM
#25

Posts: 2396 | Subs: 1
OKW seems indeed a litle weird in balance preview patch when fighting allied armor. It gets cornered pretty easily especialy when fighting against soviets but surely hold its corner better than ostheer.
This cornering thing I don't know if it's about adapting to new circumstances or it's because OKW lost some important part of its power, but I'm pretty sure the new penals have to do alot with it too.
There is one more thing. When Relic changed the volks' STG icon, I don't think it was just the icon. At the verry beginning, when STGs were implemented, volks were doing verry good against infantry when upgraded. But the STG icon was presenting an IR STG above the squad. And I think the upgrade was indeed with IR STGs. Now, with common STGs they are nearly as mediocre as they were. I'm not saying it's wrong, but OKW doesn't have the power it used to have in early game.
I've got the impression that soviets are on top and verry strong now while the other factions have some kind of weakness early game. The fight between a SP squad and a Penal squad will almost every time be won by the penal squad.
As I kinda' said before, the medic truck start doesn't look so appealing right now because all of these reasons. You might feel the need for a strong early AT unit like Puma to efficiently counter vehicles. Maybe introducing costs for medics and engeneers for medic and mechanized hqs for OKW was a little to much.
Then again, it could be just some adapting feeling. What do you guys think?
This cornering thing I don't know if it's about adapting to new circumstances or it's because OKW lost some important part of its power, but I'm pretty sure the new penals have to do alot with it too.
There is one more thing. When Relic changed the volks' STG icon, I don't think it was just the icon. At the verry beginning, when STGs were implemented, volks were doing verry good against infantry when upgraded. But the STG icon was presenting an IR STG above the squad. And I think the upgrade was indeed with IR STGs. Now, with common STGs they are nearly as mediocre as they were. I'm not saying it's wrong, but OKW doesn't have the power it used to have in early game.
I've got the impression that soviets are on top and verry strong now while the other factions have some kind of weakness early game. The fight between a SP squad and a Penal squad will almost every time be won by the penal squad.
As I kinda' said before, the medic truck start doesn't look so appealing right now because all of these reasons. You might feel the need for a strong early AT unit like Puma to efficiently counter vehicles. Maybe introducing costs for medics and engeneers for medic and mechanized hqs for OKW was a little to much.
Then again, it could be just some adapting feeling. What do you guys think?
16 May 2016, 19:10 PM
#27

Posts: 414
OKW free aa emplacement hard counter to medium tanks than.
I would agree with you, if once the flak truck started shooting at a medium tank it was 80% guarenteed to kill it, it had an indirect fire option and was availible at the 5 min mark.
16 May 2016, 19:13 PM
#28

Posts: 283
OKW free aa emplacement hard counter to medium tanks than.
You do realise that the base emplacements have their own weapon stats? Nobody is talking about adjusting those, the FlaK emplacement specifically refers to the field-buildable one in certain doctrines. But since you are not retarded, you should already know that, which begs the question as to why you're making an arse out of yourself...
16 May 2016, 19:25 PM
#29

Posts: 414
You do realise that the base emplacements have their own weapon stats? Nobody is talking about adjusting those, the FlaK emplacement specifically refers to the field-buildable one in certain doctrines. But since you are not retarded, you should already know that, which begs the question as to why you're making an arse out of yourself...
No flaming, plz.
1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
Last Thursday, 04:31 AM

Last Thursday, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
Livestreams
![]() |
![]() |
![]() |
111 | ||
![]() |
![]() |
![]() |
32 | ||
![]() |
![]() |
![]() |
17 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
88 | ||
![]() |
![]() |
![]() |
15 | ||
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
7 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43063.872+8
- 2.57580.878+14
- 3.800454.638-1
- 4.313114.733+9
- 5.12744.743+1
- 6.194101.658-1
- 7.282161.637+1
- 8.371284.566-1
- 9.17773.708+3
- 10.14059.704+7
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1354
Board Info
494 users are online:
494 guests
3 posts in the last 24h
11 posts in the last week
81 posts in the last month
11 posts in the last week
81 posts in the last month
Registered members: 53131
Welcome our newest member, karopoolj78
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, karopoolj78
Most online: 2043 users on 29 Oct 2023, 01:04 AM