Relic: Week 1 Update to the Balance Mod
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If your opponant gets a blob of sturmpios, you suck anyways and the game would be over either way
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This will work better, sturmpios are more fragile, smaller squad, more expensive, itll give OKW an AT option without the possibility of blobbing.
If your opponant gets a blob of sturmpios, you suck anyways and the game would be over either way
Ironically Brad's advice for addressing blobbing was to create a balance mod. I bet even he is laughing right now. #bradslastlaugh
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- t-34 MP change wasn't needed, the coax reduction was a good change.
- Capt zook upgrade is also a pretty solid change
- Jackson change was a fair change 10/10
- Goliath may be over performing vs emplacements. I mean I feel like there are already so many counters. + the 5x damage seems a little over the top and unforgiving.
- Battlegroup meds seem a little over the top when comparing them to the solv medics =/ maybe an equal balance would be at 6-7
- panther shouldn't it have its rear armor adjusted to match comet? It basically fills the same role as the panther with less AT
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i find it hard to imagine sturmpio blobs.
The most you will see is 2-3 but even still I feel like its a stretch due to their costs and upkeep. As long as you can put the shrek away I'm ok with I guess
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This will work better, sturmpios are more fragile, smaller squad, more expensive, itll give OKW an AT option without the possibility of blobbing.
If your opponant gets a blob of sturmpios, you suck anyways and the game would be over either way
Read this news on the train.
WTF were they thinking... Sturmpios have mines, detector, flamenweffer (commander specific), second best close range infrantry, and now they want to give them shecks??
Just give 1 to the Volks ffs and call it a day.
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and the guys complaining about schrecks: dont forget that okw has no sniper, therefore a sniper will be much better against a spio blob than against a volks blob. dat bleed
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The most logical of all the solutions. Instantly unblobbable due to the squishiness of Sturms, added opportunity cost (Sturms on antivehicle duty = 1 less squad repairing or laying down defenses or sweeping mines). And yet they can go for one or two Schrecks.
AND they get a snare and raketen buffs. Overall I would say OKW has profited massively from this set of changes to the benefit of everyone involved, including allied factions.
Time will tell, but I can see this leading to a superior all conquering terminator blob.In what way will a post-patch Schreckless Volk + Schrecked Sturmpios blob behave better than a pre-patch Schrecked Volk + Schreckless Sturmpios blob?
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Finally dear RNGesus halleluiah Schrecks on Sturmpios yes oh my god.
The most logical of all the solutions. Instantly unblobbable due to the squishiness of Sturms, added opportunity cost (Sturms on antivehicle duty = 1 less squad repairing or laying down defenses or sweeping mines). And yet they can go for one or two Schrecks.
AND they get a snare and raketen buffs. Overall I would say OKW has profited massively from this set of changes to the benefit of everyone involved, including allied factions.
In what way will a post-patch Schreckless Volk + Schrecked Sturmpios blob behave better than a pre-patch Schrecked Volk + Schreckless Sturmpios blob?
stg volk blobs are pretty crazy right now actually.
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WTF were they thinking... Sturmpios have mines, detector, flamenweffer (commander specific), second best close range infrantry, and now they want to give them shecks??And you need like 6 squads to be able to do all the things you listed, which is 54 popcap (and the corresponding manpower drain). So yes please.
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Finally dear RNGesus halleluiah Schrecks on Sturmpios yes oh my god.
The most logical of all the solutions. Instantly unblobbable due to the squishiness of Sturms, added opportunity cost (Sturms on antivehicle duty = 1 less squad repairing or laying down defenses or sweeping mines). And yet they can go for one or two Schrecks.
The pop difference is important too. A Schreck SP blob leaves more space for their enemies just to get more infantry units to take care of them.
Posts: 174
And they buff the rak
Fuck that.
And they have a cheap / beter than maxim MG in every tech order.
Special snowflake faction remains special.
-----
And why the shit are MP44s non-doc but PPSH are???
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1. The SP Package is 1 Shrek (identical to old Volks Package)
2. You can't have both Flammenwerfer and Shrek
3. You can have both Sweeper and Shrek
Posts: 328
In what way will a post-patch Schreckless Volk + Schrecked Sturmpios blob behave better than a pre-patch Schrecked Volk + Schreckless Sturmpios blob?
You were lucky if you got to see a mixed unit blob. I've almost only ever seen massed gren blobs (sometimes with an officer, if they are feeling super tactical). Given how few negatives (mp cost is insignificant mid game, and at vet 4 they will survive well) there are to sturmpio blobs, I'm sure we'll see people at least attempt to switch to them.
Fingers crossed it isn't as effective, and we finally see an end to shrek blobs. But based on all my experiences against OKW players I'm pretty confident sturmpio blobs will do well and become OKW blobs MKII.
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